Hello,

I just added the mobilecomponents.swc & mobile.swc to the desktop build
profile dependencies. I has to create a couple of style overrides for the
scroller, but that's about it. I'm using IntelliJ IDEA as my IDE, so it lets
me create different build configurations for the same codebase. The reason
I'm doing this is because the mobile components are ideal for applications
that need to run on touch screen plasma displays, which typically use a
Windows operating system.

I noticed that the runtimeDPI is 120 & applicationDPI is set to 160 when run
on the desktop. When the application is ran without the applicationDPI set
to 160, it does not fill the player window but the tab skins look correct
and the fonts are in the correct scale with respect to the application. If
the application is ran with the applicationDPI set to 120 or not set at all,
then it does fill the player window as expected, but some of the fonts are
too small and the tab skins are not tall enough.

4.12 does not appear to be equal to 4.10 in this regard, as my previous
settings do not work. How is the applicationDPI setting now causing this
behavior do you think?



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