Hi, I'm part of a team building a game with Adobe AIR with Straling and DragonBones libraries for mobile devices. We also have ANE we are using.
We want to add maven to our project so we can run CI builds with the same project model we use for development. We are using IntelliJ and hopefully bot the IDE and the CI server will use maven as common project model. >From reading and testing the tools I understand the current status is that Adobe AIR binaries cannot be uploaded to public maven repositories due to legal issues so I have to use the Mavenizer tool to generate manve artifacts from my local installation of AIR/Flex SDKs. I manage to do that. What's next? I'm pretty new to maven so I'm not sure how to use the resulting artifacts? 1. Can I simply copy them to my ~/.m2/repository directory? (I try it and it didn't work, also it doesn't sound like the right way to go when there are other members in the team). 2. I saw people using BitBucket (which we are already using) as maven repository, can I simply upload it there and point my pom.xml to that repo? Any explanation will be appreciated. Thank you, Ido. -- View this message in context: http://apache-flex-users.2333346.n4.nabble.com/Compile-Adobe-AIR-Mobile-app-using-FlexMojos-tp6777.html Sent from the Apache Flex Users mailing list archive at Nabble.com.
