it has been a slow sunday :)
this is what i came u with to remove \n
protected function
activityinput_keyDownHandler(event:KeyboardEvent):void
{
if(event.keyCode==13){ // chatch return key
down when typing
activityinput.text =
activityinput.text.substr(0, activityinput.text.length -1);
}
}
<s:TextArea id="activityinput" width="650" height="28" borderVisible="false"
contentBackgroundColor="{_u.user.workAreaColour}" focusThickness="0"
horizontalCenter="-17"
ligatureLevel="minimum"
restrict="abcdefghijklmnopqurstvwxyzABCDEFGHIJKLMNOPQURSTUVWXYZ ,.:;?!'\-"
styleName="WordsEnabled"
verticalCenter="0"
keyDown="activityinput_keyDownHandler(event)"
enabled.correct="false"
enabled.markable="true"
creationComplete="activityinput.setFocus()"
enabled.wrong="false"/>
________________________________________
From: Scott Matheson [[email protected]]
Sent: Sunday, June 29, 2014 9:56 AM
To: [email protected]
Subject: Simple Methord to stop CRLF in textArea
Hi
i want to dibble the user from typing in CRLF, I want the text area to stay
as 3 lines with no score bars
one approach is to the text types with an event
activityinput.addEventListener(TextEvent.TEXT_INPUT,texteinput);
but i can not see to find a method to check for the \r
i.e. if(e.target.text == "\r") does not work
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________________________________
Disclaimer: This electronic mail and any attachments are confidential and may
be privileged. If you are not the intended recipient, please notify the sender
immediately by replying to this email, and destroy all copies of this email and
any attachments. Thank you.