Maybe you could use adobe scout to check what is taking so much time in
each frame processing.
Il 01/lug/2014 16:24 "Alex Harui" <[email protected]> ha scritto:

> OK, the renderer looks reasonable.  I assume you've played with the values
> of autoDrawBackground and cacheAsBitmap and it didn't make much difference?
>
> So now that you have tuned your images to the final resolution, are you
> still running out of memory in the image cache?
>
> And does the scrolling get better after you've scrolled all of the images
> into the image cache?
>
> Another option, if you can pre-compute the data set, is to use something
> like sprite-sheets.
>
> -Alex
> ________________________________________
> From: Gabriele Campi [[email protected]]
> Sent: Tuesday, July 1, 2014 12:02 AM
> To: [email protected]
> Subject: Re: list of images: poor performances
>
> Hi Alex,
>
> this is the code of the itemRenderer
>
> <?xml version="1.0" encoding="utf-8"?>
> <s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009";
>                      xmlns:s="library://ns.adobe.com/flex/spark"
>                      autoDrawBackground="false" cacheAsBitmap="true"
> opaqueBackground="0x555555"
>                      width="150" height="80"
>      <fx:Script>
>          <![CDATA[
>
>              override public function set data(value:Object):void{
>                  super.data=value;
>
>                  if(value !=null)
>                      bmp.source = value.my_local_url;
>              }
>
>          ]]>
>      </fx:Script>
>
>      <s:BitmapImage id="bmp" width="150" height="80"
>               contentLoader="{MyAssetsManager.instance.imageCache}"
>                  />
> </s:ItemRenderer>
>
>
>
>
>
> Il 30/06/14 18:55, Alex Harui ha scritto:
> > Can you post the code for your renderer?  How many bytes total for 150
> images at this lower resolution?  Can you pre-compute the total set of
> images?
> >
> > Thanks,
> > -Alex
> > ________________________________________
> > From: Gabriele Campi [[email protected]]
> > Sent: Monday, June 30, 2014 9:34 AM
> > To: [email protected]
> > Subject: Re: list of images: poor performances
> >
> > Hi Alex,
> >
> > I've created a 150x80 version of my images but performances are almost
> > the same (at least on Android)
> >
> > Gabri
> >
> >
> > Il 30/06/14 17:19, Alex Harui ha scritto:
> >> Hi Gabriele,
> >>
> >> You say your renderer is 150x80, yet the source images are 400x400 and
> up to 100KB.
> >>
> >> Image loading is asynchronous, but bitmap rendering is not.  If a
> 400x400 image has to be shrunk to 150x80, that will take a lot of CPU
> power.  It would be better to have the images re-sampled before
> downloading.  There will be less data and the bitmap renderer will not have
> to shrink images.  As a test, chop a bunch of images to the right size and
> see if it performs better.
> >>
> >> -Alex
> >> ________________________________________
> >> From: Gabriele Campi [[email protected]]
> >> Sent: Monday, June 30, 2014 8:11 AM
> >> To: [email protected]
> >> Subject: Re: list of images: poor performances
> >>
> >> My custom ItemRenderer is 150x80
> >> I display 18 items at the same time
> >> Using an IconItemRenderer doesn't help
> >>
> >>
> >> *GABRIELE CAMPI*
> >> Graphical Department
> >>
> >>
> >> Il 30/06/14 17:09, Gabriele Campi ha scritto:
> >>> 150 images
> >>> Size 10 to 100 KB
> >>> 400x400 pixel
> >>>
> >>> On iPad retina is almost ok. On iPad2/Mini is slow. On Android (galaxy
> >>> tab 2) the list is unusable.
> >>> Every new row of the list seems to freeze the ui while images are
> loading.
> >>> I don't understand, Isn't the load process of the images asynchronous?
> >>>
> >>> Gabri
> >>>
> >>>
> >>>
> >>> Il 30/06/14 16:49, Alex Harui ha scritto:
> >>>> How many images are we talking about?  What pixel dimensions are the
> images in the list?  What are some of the sizes in bytes of the images
> being downloaded?
> >>>>
> >>>> -Alex
> >>>> ________________________________________
> >>>> From: Gabriele Campi [[email protected]]
> >>>> Sent: Monday, June 30, 2014 6:30 AM
> >>>> To: Javier Guerrero García; users
> >>>> Subject: Re: list of images: poor performances
> >>>>
> >>>> Nothing seems to work... performances are even worse with a timer or
> delay
> >>>> I cannot cache all the images because of memory consumption
> >>>>
> >>>> Il 28/06/14 10:44, Javier Guerrero García ha scritto:
> >>>>> Also adjust the opaqueBackground, don't set the image sources
> >>>>> inmediately but after a short timeout (so if you scroll down fast
> >>>>> skipping lets say 50 images you DON'T load 50 images before loading
> >>>>> the 51st), and use a contentCache loader with queueing
> >>>>> (
> http://corlan.org/2011/08/16/flex-mobile-development-caching-images-using-contentcache/
> )
> >>>>>
> >>>>>
> >>>>> P.S. you can use the ContentCache straight from MXML, not like the
> >>>>> sources in the link. Just declare it, set an ID and the rest of the
> >>>>> parameters, and set contentCache="{id}" in your itemRenderer.
> >>>>>
> >>>>>
> >>>>> On Sat, Jun 28, 2014 at 6:58 AM, Alex Harui <[email protected]
> >>>>> <mailto:[email protected]>> wrote:
> >>>>>
> >>>>>        Make sure you are using a bitmap cache and that the images
> are not
> >>>>>        being scaled down on the device.
> >>>>>        Sent via the PANTECH Discover, an AT&T 4G LTE smartphone.
> >>>>>
> >>>>>        Gabriele Campi <[email protected]
> >>>>>        <mailto:[email protected]>> wrote:
> >>>>>
> >>>>>
> >>>>>        Hi,
> >>>>>        in a mobile app I need to display a list of 200 images. On
> the list I
> >>>>>        use a tileLayout with virtualLayout=true and a custom
> itemRenderer
> >>>>>        that
> >>>>>        only contains a Spark Image. On the set value method of the
> >>>>>        itemrenderer
> >>>>>        I change the source of the image with the path to the new
> bitmap.
> >>>>>        It works, but performances are poor and the list doesn't
> scroll
> >>>>>        well. On
> >>>>>        iPad it's almost acceptable, but on Android I have to scroll
> row
> >>>>>        by row
> >>>>>        and wait until every image of the row is loaded.
> >>>>>        Any suggestions to improve the situation?
> >>>>>        Thanks
> >>>>>
> >>>>>        Gabriele
> >>>>>
> >>>>>
> >
>

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