< If you export the main app for release and run that
How exactly would I run it? Directly from the browser? How then a debugging
session is going to start?


On Thu, Aug 7, 2014 at 10:30 AM, Alex Harui <[email protected]> wrote:

>
>
> On 8/7/14 4:34 AM, "mark goldin" <[email protected]> wrote:
>
> >Seems like I got confused. Here is how it works.
> >The main app fires another app file into a new browser window and that new
> >app is not debugging and I think because this is a new FP session that a
> >current debugging session knows nothing about. So, with this setup is it
> >possible to get a new browser window debugged?
> Probably.  The debugger hooks to the first debuggable SWF that gets loaded
> after it starts.  If you export the main app for release and run that, it
> shouldn't have any debug info.  You may need to turn off RSLs if you are
> using them.  Then if the next debuggable SWF that loads is the app file in
> the new browser window, it should hook up correctly.
>
> -Alex
>
> >
> >Thanks
> >
> >
> >On Wed, Aug 6, 2014 at 11:16 PM, Alex Harui <[email protected]> wrote:
> >
> >> Modules usually aren't stand along applications.  Maybe there is
> >>something
> >> unusual about your setup.
> >>
> >> If the main app is not set up for debug and includes classes you think
> >>are
> >> in the module, that would block debugging of the module.
> >>
> >> -Alex
> >>
> >> On 8/6/14 10:35 AM, "mark goldin" <[email protected]> wrote:
> >>
> >> >Alex, I can debug my module as a stand alone application, but when I
> >>run
> >> >my
> >> >main application it does not stop at breakpoints in the module. Any
> >>idea?
> >> >
> >> >Thanks
> >> >
> >> >
> >> >On Wed, Aug 6, 2014 at 12:01 AM, Alex Harui <[email protected]> wrote:
> >> >
> >> >>
> >> >>
> >> >> On 8/5/14 6:02 PM, "mark goldin" <[email protected]> wrote:
> >> >>
> >> >> >Yes, that might be an issue. Here is how a project is structured. It
> >> >>has
> >> >> >the main application file and a bunch of mxml files that are in fact
> >> >> >modules. So, it's one single project with a number of modules. Can I
> >> >> >specify whether each module is compiled with or without debugging
> >>info?
> >> >> I think Flash Builder should be building them all as debug version if
> >> >>they
> >> >> are all ending up in bin-debug.
> >> >>
> >> >> The second most common problem is that the classes you are trying to
> >> >>debug
> >> >> were loaded before the module was loaded and the classes were not a
> >> >>debug
> >> >> version.  I would turn off the use of RSLs while debugging.
> >> >>
> >> >> Next most common problem is that the module gets unloaded because
> >> >>nothing
> >> >> is keeping it in memory.  The debugger may try to force GC more often
> >> >>and
> >> >> kick the module out sooner.
> >> >>
> >> >> Another potential problem is that the module is old and doesn't match
> >> >>the
> >> >> source code.
> >> >>
> >> >> You can try debugging with fdb.  It will halt every time a debuggable
> >> >> module loads.  That's how I know a module was not built with debug
> >>info
> >> >>in
> >> >> it.
> >> >>
> >> >> -Alex
> >> >>
> >> >> >
> >> >> >
> >> >> >On Tue, Aug 5, 2014 at 5:11 PM, Alex Harui <[email protected]>
> wrote:
> >> >> >
> >> >> >> Number one reason is that the modules are not compiled with the
> >> >>-debug
> >> >> >> flag.
> >> >> >>
> >> >> >> Could that be your issue?
> >> >> >> -Alex
> >> >> >>
> >> >> >> On 8/5/14 1:51 PM, "mark goldin" <[email protected]> wrote:
> >> >> >>
> >> >> >> >Is there any problem debugging an application that uses modules?
> >>I
> >> >>can
> >> >> >>get
> >> >> >> >into code when I run main file, but a break point in the module
> >>code
> >> >> >>does
> >> >> >> >not seem to stop execution.
> >> >> >> >
> >> >> >> >Thanks
> >> >> >>
> >> >> >>
> >> >>
> >> >>
> >>
> >>
>
>

Reply via email to