Timing is the most common reason for differences.  The release player can
crank through code and hit the server more often or before other
asynchronous data a request depended on was available.

Security is next.  Often folks test debugger versions in a LocalTrusted
sandbox and release version on a Remote sandbox.

Configuration Differences.  Again, if you are testing the release version
on the server vs the debug version locally, some URL or relative path may
not be correct.

Debug-only code  (including expressions in trace statements).

Bugs in the compiler's optimizer.



On 8/25/14 12:30 PM, "mark goldin" <[email protected]> wrote:

>I am trying to trouble shot an error. The error has something to do with
>server side processing. If I run my app. in the Browser with a debugging
>version of Player then I dont see the error, but non debugging player will
>generate an error. Without going into details about the error why would
>Players act differently?
>
>Thanks

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