Timing is the most common reason for differences. The release player can crank through code and hit the server more often or before other asynchronous data a request depended on was available.
Security is next. Often folks test debugger versions in a LocalTrusted sandbox and release version on a Remote sandbox. Configuration Differences. Again, if you are testing the release version on the server vs the debug version locally, some URL or relative path may not be correct. Debug-only code (including expressions in trace statements). Bugs in the compiler's optimizer. On 8/25/14 12:30 PM, "mark goldin" <[email protected]> wrote: >I am trying to trouble shot an error. The error has something to do with >server side processing. If I run my app. in the Browser with a debugging >version of Player then I dont see the error, but non debugging player will >generate an error. Without going into details about the error why would >Players act differently? > >Thanks
