Yes, read that, it was one of the first ones. Gives a reasonable overview on
how memory is allocated but doesn't really get down to the details of
working with the results Scout gives to locate leaks.

In our application's architecture we have a common framework and then the
main application sits on top of this. I had more success getting a very
basic application (sitting on the framework) compiling in FlashBuilder and
then using the profiler in that so I could fix any framework leaks first.
The loitering objects functionality seems a bit more useful (although not
100% correct) and we have found the biggest part of the leak in the
framework code using those tools.

I cannot use the FlashBuilder profiler for our main Application as it's too
big for it to handle. It's REALLY slow and normally crashes after a few
minutes. So...... back to Adobe Scout to work out where the memory is going
in the application. Is there anything like the loitering objects
functionality in FlashBuilder profiler?
 

Alex Harui wrote
> Have you read this:
> http://www.adobe.com/devnet/scout/articles/scout-memory-profiling.html





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