What I do in my solutions is that whenever a user logs in to the system, a private destination is created for that user. I don't know if this it totally BlazeDS Feng Shui, but it woks niceley.
Chris -----Ursprüngliche Nachricht----- Von: chris_d_k [mailto:[email protected]] Gesendet: Dienstag, 30. Dezember 2014 18:18 An: [email protected] Betreff: BlazeDS Point-To-Point messages With BlazeDS on the server, we want to create a game in which clients can play against each other, one on one. Now, we wonder how is the right way to send Point-To-Point messages with BlazeDS. Subtopics means sending messages to all clients, what, for me, seems not to be the right and scaleable way. What is the best way for a "one-on-one" gaming system? -- View this message in context: http://apache-flex-users.2333346.n4.nabble.com/BlazeDS-Point-To-Point-messages-tp9305.html Sent from the Apache Flex Users mailing list archive at Nabble.com.
