Hi,

 I have an itemRenderer with an fxg-Files as icon depending on the data. I
would prefer not to use special fxg-files for all densities - as it is a
vector. 
When I add the fxg-Class in the iconFunction I get an ugly scaled icon looks
like a not smoothly scaled bitmap. 
I think setting "smooth = true" on the iconDisplay would fix the problem but
would be bad for the performance. 

What is the best way to get the icon smooth (image quality and performance).
Should I use a LabelItemRenderer and add and scale the fxg manually instead?





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