Thank you. Will try working on this info. On Tue, Dec 8, 2015 at 9:49 AM Alex Harui <aha...@adobe.com> wrote:
> > > On 12/8/15, 4:17 AM, "mark goldin" <markzolo...@gmail.com> wrote: > > >Well, setup on the build server is what I am looking for. Like I said, I > >have added a parameter -debug=true but the size of output swf file did not > >change. > >I am trying to figure out what else does it take to make an output swf > >file > >with debugging info in it. > > Assuming -debug=true is on the command-line arguments (and there is no > duplicate -debug-false on the same command line), that will add debugging > info to all source code that needs to be compiled to create the SWF. > > Setting debug=true in a -config.xml file can be overridden by -debug=false > on the command-line. > > Any SWCs, modules, or RSLs involved will not have debugging info unless > they were compiled with debugging info in them. > > There is an optimizer that can be run on SWFs that removes the debugging > info. > > The -optimize command-line option might override -debug=true. > > HTH, > -Alex > > > > >On Mon, Dec 7, 2015 at 7:14 PM Alex Harui <aha...@adobe.com> wrote: > > > >> Does your build script run the optimizer on the output SWF? > >> > >> If changing the debug flag on your local system changes the SWF size, if > >> you have the exact same setup on the build server it should do the same > >> there. So if it isn't, check the setup on the build server. > >> > >> -Alex > >> > >> On 12/7/15, 3:47 PM, "mark goldin" <markzolo...@gmail.com> wrote: > >> > >> >Build server uses mxmlc to compile Flex applications. My local > >> >compilations have debug info, but these of the build server do not. > >>They > >> >are much smaller size. > >> >All I want is to have build server compiling the apps with the debug > >> >info.I > >> >tried debug=true, but the size of swf files did not change. > >> > > >> >On Mon, Dec 7, 2015 at 4:22 PM Alex Harui <aha...@adobe.com> wrote: > >> > > >> >> You can swfdump the swf to see if there is debugging info in it. > >> >> > >> >> If your SWF is built from SWCs that don't have debugging info in > >>them, > >> >> then you won't be able to set breakpoints in the library code. > >> >> > >> >> HTH, > >> >> -Alex > >> >> > >> >> On 12/7/15, 1:32 PM, "mark goldin" <markzolo...@gmail.com> wrote: > >> >> > >> >> >The same as when I build on my local system. I need to debug a > >>version > >> >>of > >> >> >the app that is built by a build server which compiles Flex without > >> >> >debugging info. > >> >> > > >> >> >On Mon, Dec 7, 2015 at 3:24 PM Alex Harui <aha...@adobe.com> wrote: > >> >> > > >> >> >> What kind of debugging info are you expecting to find? > >> >> >> > >> >> >> On 12/7/15, 12:32 PM, "mark goldin" <markzolo...@gmail.com> > wrote: > >> >> >> > >> >> >> >I am trying to build all mt Flex swf files with debug info > >>included. > >> >> >> >Here is my command line: > >> >> >> >-locale=en_US -library-path+=libs -define=CONFIG::debug,false > >> >> >> >-keep-generated-actionscript=false -target-player=14.0 > >> >> >> >-source-path=locale\{locale} -source-path=src > >> >> >>-compatibility-version=3.0.0 > >> >> >> >-debug=true > >> >> >> > > >> >> >> >But the result does not have debugging info. > >> >> >> >Any idea why? > >> >> >> > > >> >> >> >Thanks > >> >> >> > >> >> >> > >> >> > >> >> > >> > >> > >