Thank you. Will try working on this info.

On Tue, Dec 8, 2015 at 9:49 AM Alex Harui <aha...@adobe.com> wrote:

>
>
> On 12/8/15, 4:17 AM, "mark goldin" <markzolo...@gmail.com> wrote:
>
> >Well, setup on the build server is what I am looking for. Like I said, I
> >have added a parameter -debug=true but the size of output swf file did not
> >change.
> >I am trying to figure out what else does it take to make an output swf
> >file
> >with debugging info in it.
>
> Assuming -debug=true is on the command-line arguments (and there is no
> duplicate -debug-false on the same command line), that will add debugging
> info to all source code that needs to be compiled to create the SWF.
>
> Setting debug=true in a -config.xml file can be overridden by -debug=false
> on the command-line.
>
> Any SWCs, modules, or RSLs involved will not have debugging info unless
> they were compiled with debugging info in them.
>
> There is an optimizer that can be run on SWFs that removes the debugging
> info.
>
> The -optimize command-line option might override -debug=true.
>
> HTH,
> -Alex
>
> >
> >On Mon, Dec 7, 2015 at 7:14 PM Alex Harui <aha...@adobe.com> wrote:
> >
> >> Does your build script run the optimizer on the output SWF?
> >>
> >> If changing the debug flag on your local system changes the SWF size, if
> >> you have the exact same setup on the build server it should do the same
> >> there.  So if it isn't, check the setup on the build server.
> >>
> >> -Alex
> >>
> >> On 12/7/15, 3:47 PM, "mark goldin" <markzolo...@gmail.com> wrote:
> >>
> >> >Build server uses mxmlc  to compile Flex applications. My local
> >> >compilations have debug info, but these of the build server do not.
> >>They
> >> >are much smaller size.
> >> >All I want is to have build server compiling the apps with the debug
> >> >info.I
> >> >tried debug=true, but the size of swf files did not change.
> >> >
> >> >On Mon, Dec 7, 2015 at 4:22 PM Alex Harui <aha...@adobe.com> wrote:
> >> >
> >> >> You can swfdump the swf to see if there is debugging info in it.
> >> >>
> >> >> If your SWF is built from SWCs that don't have debugging info in
> >>them,
> >> >> then you won't be able to set breakpoints in the library code.
> >> >>
> >> >> HTH,
> >> >> -Alex
> >> >>
> >> >> On 12/7/15, 1:32 PM, "mark goldin" <markzolo...@gmail.com> wrote:
> >> >>
> >> >> >The same as when I build on my local system. I need to debug a
> >>version
> >> >>of
> >> >> >the app that is built by a build server which compiles Flex without
> >> >> >debugging info.
> >> >> >
> >> >> >On Mon, Dec 7, 2015 at 3:24 PM Alex Harui <aha...@adobe.com> wrote:
> >> >> >
> >> >> >> What kind of debugging info are you expecting to find?
> >> >> >>
> >> >> >> On 12/7/15, 12:32 PM, "mark goldin" <markzolo...@gmail.com>
> wrote:
> >> >> >>
> >> >> >> >I am trying to build all mt Flex swf files with debug info
> >>included.
> >> >> >> >Here is my command line:
> >> >> >> >-locale=en_US -library-path+=libs -define=CONFIG::debug,false
> >> >> >> >-keep-generated-actionscript=false -target-player=14.0
> >> >> >> >-source-path=locale\{locale} -source-path=src
> >> >> >>-compatibility-version=3.0.0
> >> >> >> >-debug=true
> >> >> >> >
> >> >> >> >But the result does not have debugging info.
> >> >> >> >Any idea why?
> >> >> >> >
> >> >> >> >Thanks
> >> >> >>
> >> >> >>
> >> >>
> >> >>
> >>
> >>
>
>

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