Yeah, tried that too. Still same behaviour : ( stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT; *var* deviceSize:Rectangle = *new* Rectangle(0, 0, stage.fullScreenWidth, stage.fullScreenHeight); scrollRect = deviceSize; //not working stage.stageWidth = stage.fullScreenWidth; // not working stage.stageHeight = stage.fullScreenHeight; // not working I don't want the application to set applicationDPI value by itself. Right now it's setting the value to 160. And this is what is scaling the application(making components look big), but it fits the screen. I want to shrink the component scaling and I want to set the width and height manually. I hard coded application's width and height, stage's width and height. But it doesn't seem to work. How can I get this application work the way iPad application works on windows simulator (width \ height \ scaling)? On Fri, Aug 19, 2016 at 1:56 PM, OK <[email protected]> wrote: > Maybe this could help?: > > http://www.adobe.com/devnet/air/articles/multiple-screen-sizes.html > > Olaf > > > > -- > View this message in context: http://apache-flex-users. > 2333346.n4.nabble.com/Flex-Mobile-App-To-Desktop-App-tp13344p13348.html > Sent from the Apache Flex Users mailing list archive at Nabble.com. >
