On 11/23/16, 12:06 PM, "bilbosax" <[email protected]> wrote:

>Worked like a charm!  Thanks for the solution, I was not even aware of
>callLater.
>
>But honestly, how does Flex, a graphics rich and easy to manipulate
>graphical elements framework, not have a transitionComplete type of event?
>Seems a little like an oversight.

There is a stateChangeComplete event, but I believe it would have the same
issue.  Events get fired when the code is done, not when the player has
finished drawing.

-Alex

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