On 11/23/16, 12:06 PM, "bilbosax" <[email protected]> wrote:
>Worked like a charm! Thanks for the solution, I was not even aware of >callLater. > >But honestly, how does Flex, a graphics rich and easy to manipulate >graphical elements framework, not have a transitionComplete type of event? >Seems a little like an oversight. There is a stateChangeComplete event, but I believe it would have the same issue. Events get fired when the code is done, not when the player has finished drawing. -Alex
