Well, the player uses deferred rendering, so if you send 20 requests for
images and only 10 come back in the next frame interval, those 10 will be
rendered all at once and you won't know which of those 10 came back first.

Flex item renderers, like all Flex components, use
invalidation/validation, so they each put themselves in a list to have the
code runs that requests the image through the player.

There could be some issue in the code or in the player where the requests
go out in the opposite order, or there could be something about the
browser, network and/or server where the images come back in a different
order.

A network monitor might provide clues.

HTH,
-Alex

On 10/10/17, 7:07 PM, "bilbosax" <waspenc...@comcast.net> wrote:

>I am writing a mobile app and there is a horizontal list at the bottom of
>the
>app that the user can horizontally scroll through a row of photos.  I
>have a
>custom itemrenderer in the list to just upload and display photos based
>on a
>url value.  There will never be more than 24 photos, so I thought that it
>wouldn't hurt too badly to set useVirtualLayout to false so that all the
>photos would get rendered at once and the user wouldn't have to wait on
>images loading while they scrolled.  The problem is that the List is
>rendering the itemrenderers off screen first, and the first three that a
>user can see are rendering last.  I have two itemrenderer questions:
>
>1. Can you force the order that itemrenderers render?  For instance, can
>you
>set useVirtualLayout to false, and then tell AIR to render the
>itemRenderers
>starting at 1 and ending at 24?
>
>2. I know that you can turn virtualization on or off so that itemrenderers
>are recycled, or one is created for every object.  But can I force the
>list
>to create and recycle say 10 itemrenders?  Can I force the number of
>itemrenderers I want created??
>
>Thanks!!
>
>
>
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