Interesting question, and I'm interested in answers also.
I tested on my old iPad a while ago but due to low interest (at that
time; 2...3 years ago) and the Apple specific hurdles (you'll have a lot
of fun when you start that road) I postponed my attempts. But times seem
to become hotter for a new approach.
What I found out:
It is (or at least was at that time) impossible to load SWF files with
active content over the internet. Were even a "Stop()" was treated as
active content, i.e. a single frame a image ("page") was not accepted if
that commend was inserted. I could overcome that in modifying the
pdfToSwf converter (stripped of some lines that included exactly that
command). So this is something you better check right at the beginning
of your work!
1) Besides that I could use swfLoader; to answer your first question...
2) On your second question: Besides the potential problems with SWF
files I could load from arbitrary servers.
3.) Not sure I can answer that; also depends on your use case. If you
intend using Browsers for use on your internal network. I would be
careful, since Browsers tend more and more to build hurdles for non sll
pages.
4) I cannot answer since I never used UDP. But imO it should be
possible, worst case in using sockets
Just my 2 cents ;-)
Regards and good luck
Hans
Am 12.10.2017 um 15:32 schrieb 0xC3:
I have a question about Flex apps with iOS. We have a Flex browser app that
was started years ago to interface with a device we ship to customers. The
device ships with a webserver to interface with. To help mitigate the 2020
problem and use mobile devices we built an app to load the browser swf using
SwfLoader to display and use the app. The loaded swf connects to the web
services, and seems fine on windows desktops and android.
We have customers that would like to use an iOS version of this. We are not
a mac shop and have no experience with iOS. I know there are issues with iOS
loading remote apps, so before we invest in hardware to test and start down
this road I would like to ask if anybody has experience with something
similar.
1. Can SwfLoader be used on iOS?
2. Will an iOS app be allowed to connect to web services of an arbitrary
device IP(unknown IP address until it's shipped to the customer)? Multiple
arbitrary device IP's?
3. Is non ssl connections ok on internal networks?
4. What about UDP are there any limitation there (there are some remote
commands using UDP as well)?
Thanks to everybody in advance.
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