This isn't my area of expertise at all, but a quick look at InlineGraphic
implies that you can set the "source" property to a DisplayObject.  I
would not use Spark Image.  Spark and MX controls expect their parent to
be another UIComponent which is unlikely in a TLF rendering.  Maybe create
a flash.display.Bitmap instead.

If the exporter doesn't do what you want, you can probably copy it and
modify it to do what you need.

Good luck,
-Alex

On 12/12/17, 2:03 AM, "hugo" <hferreira...@gmail.com> wrote:

>Hello,
>
>Sorry for dig up this topic but I started to develop a text editor using
>TLF.
>It's a lot of features and everything going straightforward except the
>images.
>
>I can load an image (uploaded by the user), convert the image data to
>bytearray and then draw on a sprite.
>If I inser this sprite using insertInlineGraphic it works on the screen (I
>can't load a spark Image object - draw an empty square and I still don't
>know why).
>
>If I try to save (export), the exporter exports [Sprite object] string.
>
>Support insertInlineGraphic and export directly as base 64 string would be
>the perfect solution (this could also increase the html export quality).
>
>Since this is a blocker to my development, I'm digging on the TLF Flex
>source code to try to support this.
>
>If anyone could share some code (helper utils), will help a lot !
>
>When I finish, I will share the results so someone could patch the
>original
>Flex TLF if you whish.
>
>
>
>--
>Sent from: 
>https://na01.safelinks.protection.outlook.com/?url=http%3A%2F%2Fapache-fle
>x-users.2333346.n4.nabble.com%2F&data=02%7C01%7Caharui%40adobe.com%7Cdb1a3
>391264b441303be08d5414798d2%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%7C6
>36486698114819558&sdata=J0GVEsmsiQ3dQr9tsY%2FJ4ohQgwWcaLJIEKMXMWPWDcQ%3D&r
>eserved=0

Reply via email to