Hi. I'm considering trying to use gecode on the iphone platform, or other 
mobile platforms. I'm aware that support for double precision floating point is 
limited on the iphone platform. The other main issue is the limited RAM. I've 
managed to compile gecode and test it on the iphone, however I'm concerned 
about the memory usage.

I'm wondering if there've been any attempts to do this before? Are there any 
tips/suggestions?

Regards,

Ruben


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