You will:

- setup keywords in smsbox configuration for incoming MO to hit your
application on some URL (see userguide)
- get WAP push coding for the application technology you are using (e.g.
PHP)
- use same SMSC connection to send the WAP push to your customers (SMS-MT)
- WAP push will contain embedded URL that will point to your download server
where the game is hosted
- Clicking on that will trigger customer's GPRS connection to activate and
download the game

Regards,

Hamza


On Fri, Aug 27, 2010 at 3:16 PM, Innocent Muchedzi <[email protected]>wrote:

>  Yes, something like that, i am still working on specs so i am trying to
> gather as much info so that i can create the proper system architect.
>
> thank you, if i was to do as you said, how will i do it
>
> Thank you again
>
> ----- Original Message -----
> *From:* [email protected]
> *To:* Innocent Muchedzi <[email protected]>
> *Cc:* [email protected]
> *Sent:* Friday, August 27, 2010 8:26 AM
> *Subject:* Re: Kannel Game Server
>
> How would the game be pushed to the customers? WAP push and then GPRS
> download?
>
> Hamza
>
> On Fri, Aug 27, 2010 at 10:59 AM, Innocent Muchedzi <[email protected]
> > wrote:
>
>>  Hie
>>
>> I would like to setup a mobile game server using Kannel. Can anyone tell
>> me how to and what do i need to set it up. My subscribers will sms a keywork
>> and the system should then send the mobile game to the handset.
>>
>> thank you
>>
>> --
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