You will: - setup keywords in smsbox configuration for incoming MO to hit your application on some URL (see userguide) - get WAP push coding for the application technology you are using (e.g. PHP) - use same SMSC connection to send the WAP push to your customers (SMS-MT) - WAP push will contain embedded URL that will point to your download server where the game is hosted - Clicking on that will trigger customer's GPRS connection to activate and download the game
Regards, Hamza On Fri, Aug 27, 2010 at 3:16 PM, Innocent Muchedzi <[email protected]>wrote: > Yes, something like that, i am still working on specs so i am trying to > gather as much info so that i can create the proper system architect. > > thank you, if i was to do as you said, how will i do it > > Thank you again > > ----- Original Message ----- > *From:* [email protected] > *To:* Innocent Muchedzi <[email protected]> > *Cc:* [email protected] > *Sent:* Friday, August 27, 2010 8:26 AM > *Subject:* Re: Kannel Game Server > > How would the game be pushed to the customers? WAP push and then GPRS > download? > > Hamza > > On Fri, Aug 27, 2010 at 10:59 AM, Innocent Muchedzi <[email protected] > > wrote: > >> Hie >> >> I would like to setup a mobile game server using Kannel. Can anyone tell >> me how to and what do i need to set it up. My subscribers will sms a keywork >> and the system should then send the mobile game to the handset. >> >> thank you >> >> -- >> This message has been scanned for viruses and >> dangerous content by >> the BBI SMTP filter and is >> believed to be clean. > > > > -- > This message has been scanned for viruses and > dangerous content by *MailScanner* <http://www.mailscanner.info/>, and is > believed to be clean. > > > -- > This message has been scanned for viruses and > dangerous content by > the BBI SMTP filter and is > believed to be clean. >
