Hi Cedrik, > Genode's philosophy seems to be "don't deny complexity, but organize it". So > it would be an interesting challenge: would > implementing workspaces entail big changes in nitpicker? in wm? How to > reconcile the need for a low number of source- > code lines, with the need for additional, complex features -- it might > justify offering several w.m.'s (which I think is already > the case), of varying degrees of complexity, so that users have a choice > between high reliability (but somewhat restricted) > wm's and more feature-rich wm's implementing workspaces, at the expense of > possibly more bugs.
the design of the existing architecture (nitpicker + wm + layouter + decorator) already anticipates these concerns but the current version of Sculpt still hides this potential somewhat. I remained rather low-key about it because we had to nail down other (non-GUI) aspects of Sculpt first. The current architecture already has the right hooks for implementing a rich feature set, including workspaces or a panel. It's just a matter of using (and possibly refining) those hooks. During 2020, I plan to put the GUI architecture more and more into the spotlight, possibly via a couple of Genodians articles. The dual-head support is a different topic though. This one calls for non-trivial interface and architectural changes. Cheers Norman -- Dr.-Ing. Norman Feske Genode Labs https://www.genode-labs.com · https://genode.org Genode Labs GmbH · Amtsgericht Dresden · HRB 28424 · Sitz Dresden Geschäftsführer: Dr.-Ing. Norman Feske, Christian Helmuth _______________________________________________ Genode users mailing list [email protected] https://lists.genode.org/listinfo/users
