I’m thinking of using IronPython as a scripting language inside a future WPF application. (I’m just experimenting; there’s nothing planned at the moment.)

 

Here’s an example of what I would like to do. I have a data object that’s data bound to the user interface. When the user changes a property (or it’s changed programmatically) I would like to run a custom script. This script gets a reference (SetVariable) to the changed object. It can now calculate and set a different property on the data object (or on some other object or send an e-mail or whatever). Setting the property can trigger a new script to run while the previous one isn’t finished executing yet. The new script should run in a clean environment to exclude unwanted interactions: it could use the same variables or have conflicting functions defined.

 

Is there a way to keep the script environments separated? With a single PythonEngine you also wouldn’t have to pay the startup cost each time. This could give unacceptable delays while running the application anyway. I think that some form of sharing is unavoidable. It would still be nice to have separate instances though, maybe one PythonEngine per separate task that the user starts.

 

I would also like to include inside the application an interactive console. I have a prototype working. It doesn’t run in a blocking loop anymore: the application’s UI keeps running normally. Multiple of these interactive sessions could be opened at the same time. I need the output of each engine to go to the correct console. This is how I stumbled across the problem. In my main window I used the console to create a new instance of the same window (which also contained an instance of my PythonConsole). But all the output of the first console suddenly showed up in the second console, which was a bit surprising.

 

If you can’t make the changes to have multiple PythonEngine’s running at the same time it would be safest to make it impossible to create them. It wouldn’t surprise me if other people run into the same problem if they integrate IronPython into their applications.

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dino Viehland
Sent: Monday 17 April 2006 16:58
To: Discussion of IronPython
Subject: Re: [IronPython] Are two PythonEngine instances connected?

 

Yes, right now we unfortunately have some shared state between them.  We’re not entirely certain where we’ll land w/ this for V1 yet – whether we’ll attempt to keep them separated entirely, or make it obvious (e.g. a static class) that there’s only one engine available.  If we end up w/ just one then our isolation story would be app domain isolation.

 

If you’ve got feedback on which one is better for you (I’m guessing having them be independent) we’d love to hear it.

 

Do you want to help develop Dynamic languages on CLR? (http://members.microsoft.com/careers/search/details.aspx?JobID=6D4754DE-11F0-45DF-8B78-DC1B43134038)


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kristof Wagemans
Sent: Sunday, April 16, 2006 6:02 AM
To: [email protected]
Subject: [IronPython] Are two PythonEngine instances connected?

 

I’ve created two PythonEngine instances and set the Stdout for each instance to its own custom stream class (PythonStream) to capture the output. This stream class takes a delegate to specify the function to receive the response.

 

    class Tester

    {

        public void Test()

        {

            PythonEngine pythonEngine1 = new PythonEngine();

            pythonEngine1.SetStdout(new PythonStream(ResponsePythonEngine1));

 

            Console.WriteLine("pythonEngine1.Execute(\"'p1'\") -> ");

            pythonEngine1.Execute("'p1'");

            Console.WriteLine("");

 

            PythonEngine pythonEngine2 = new PythonEngine();

            pythonEngine2.SetStdout(new PythonStream(ResponsePythonEngine2));

 

            Console.WriteLine("pythonEngine2.Execute(\"'p2'\") -> ");

            pythonEngine2.Execute("'p2'");

            Console.WriteLine("");

 

            Console.WriteLine("pythonEngine1.Execute(\"'p1'\") -> ");

            pythonEngine1.Execute("'p1'");

            Console.WriteLine("");

 

            Console.ReadLine();

        }

 

        void ResponsePythonEngine1(string text)

        {

            if (!string.IsNullOrEmpty(text.Trim()))

            {

                Console.WriteLine("  ResponsePythonEngine1 -> " + text);

            }

        }

 

        void ResponsePythonEngine2(string text)

        {

            if (!string.IsNullOrEmpty(text.Trim()))

            {

                Console.WriteLine("  ResponsePythonEngine2 -> " + text);

            }

        }

    }

 

 

After pythonEngine2 is created I receive the responses from commands executed on pythonEngine1 on the output of pythonEngine2.

 

pythonEngine1.Execute("'p1'") ->

  ResponsePythonEngine1 -> 'p1'

 

pythonEngine2.Execute("'p2'") ->

  ResponsePythonEngine2 -> 'p2'

 

pythonEngine1.Execute("'p1'") ->

  ResponsePythonEngine2 -> 'p1'

 

 

You can find my test application here:

http://users.telenet.be/kristof.wagemans/PythonEngineConnected.zip

 

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