I'm glad this works, and sorry that I hadn't read the mail where you said you'd figured it out.
At 12:52 PM 6/17/2006, J. Merrill wrote >Try adding .MakeByRefType() to what you have: > >>>> Direct3D.Mesh.FromFile.__overloads__[(str, Direct3D.MeshFlags, >>>> Direct3D.Device, >>>> clr.GetClrType(Direct3D.ExtendedMaterial).MakeArrayType().MakeByRefType())] >[snip] J. Merrill / Analytical Software Corp _______________________________________________ users mailing list [email protected] http://lists.ironpython.com/listinfo.cgi/users-ironpython.com
