I'm glad this works, and sorry that I hadn't read the mail where you said you'd 
figured it out.

At 12:52 PM 6/17/2006, J. Merrill wrote
>Try adding .MakeByRefType() to what you have:
>
>>>> Direct3D.Mesh.FromFile.__overloads__[(str, Direct3D.MeshFlags, 
>>>> Direct3D.Device, 
>>>> clr.GetClrType(Direct3D.ExtendedMaterial).MakeArrayType().MakeByRefType())]
>[snip]


J. Merrill / Analytical Software Corp


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