Thanks for the bug report - this one should be pretty easy to fix, we'll try 
and get it in for the next release.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jörgen Stenarson
Sent: Tuesday, July 04, 2006 11:59 AM
To: Discussion of IronPython
Subject: Re: [IronPython] ironpython alternative to PyOS_ReadlineFunctionPointer

Dino,

thanks for your suggestion. It worked out fine. Now I have basic typing in 
pyreadline but I still have work to do to get editing and keyboard shortcuts to 
work. I'll post again when I have something more useful.

While doing this I stumbled on this traceback inconsistency to cpython which 
took me a while to figure out.

Python 2.4.3 (#69, Mar 29 2006, 17:35:34) [MSC v.1310 32 bit (Intel)] on
win32
Type "help", "copyright", "credits" or "license" for more information.
 >>> def c():
...     pass
...
 >>> a,b=c()
Traceback (most recent call last):
   File "<stdin>", line 1, in ?
TypeError: unpack non-sequence
 >>>


IronPython 1.0.2375 (Beta) on .NET 2.0.50727.42 Copyright (c) Microsoft 
Corporation. All rights reserved.
 >>> def c():
...     pass
...
 >>> a,b=c()
Traceback (most recent call last):
   File , line 0, in <stdin>##58
TypeError: None is not enumerable
 >>>



/Jörgen





Dino Viehland skrev:
> Unfortunately there's currently no way to switch this from Python code.
>
> What we need to do is expose something in IronPythonConsole.exe which lets 
> you set PythonCommandLine.MyConsole (currently you can't do this because 
> PythonCommandLine is private).  If you made PythonCommandLine public you 
> could do clr.AddReference('IronPythonConsole.exe') and then from 
> IronPythonConsole  import PythonCommandLine, IConsole.  Finally you can 
> implement your own console:
>
> class MyConsole(IConsole):
>         def ReadLine(autoIndentSize): pass
>         def Write(text, style): pass
>         def WriteLine(text, style): pass
>
>
> and then call PythonCommandLine.MyConsole = MyConsole()
>
> and those methods will override the interface implementation (or in other 
> words - it's quite easy to deal with overriding methods :) ).
>
> That's the hacky way to get to where you can start experimenting with this.  
> We probably need to come up w/ a better long-term way to do this.  This is an 
> unfortunate side effect of the runtime & console being so separated - the 
> runtime doesn't know anything about the console, and the console can't use 
> the runtime's stdin because it needs to be able to deal w/ input such as 
> arrow keys.
>
> I don't know that we could do anything here before 1.0, but I'll open a 
> CodePlex bug for improving console <-> runtime interop.
>
>
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