Hi,
I looked in the archives a bit but nothing jumped out.  I'm trying to
figure out how to set the __name__ for an embedded engine instance.
Here's what I'm working with...

      // I'm guessing here; not sure what these options should be and
it was not obvious in tracing through the source
      //
      Dictionary<string, object> options = new Dictionary<string, object>();
      options["ExceptionDetail"] = true;
      options["ShowClrExceptions"] = true;

      ScriptEngine engine = Python.CreateEngine(options);

      // Again, grasping at straws...
      //
      IAttributesCollection symbols = new SymbolDictionary();
      symbols[Symbols.Name] = "__main__";
      ScriptScope scope = engine.CreateScope(symbols);

      scope.SetVariable("MyFooHash", new Dictionary<string, string>());

      engine.ExecuteFile(this.mPathTextBox.Text, scope);

Thanks,
Jesse Wiles
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