I hate to see threads like this started -- especially when the community
has done such a great job of providing a product.
My experience with MINA and its how-to library was a great and simple
experience. I got up and running with a flash gaming site with 1 hour of
work. I did have to do a quick search on Google to figure out the
oddness of Flashes XMLSocket, but everything else was there. The only
place I saw could use improvement in MINA documentation would have been
for advanced features. So I could see a need for a down-n-dirty with
MINA book, but I think the example and documentation provided are
extremely reasonable to get started.
Please consider this a long over due thanks to the Apache MINA people
for a great job.
Emmanuel Lecharny wrote:
Hi Daniel,
I guess that this is typically what we see frequently on ML : students
have some project to work on (multi player game, for instance), they
pick some cool library like MINA because it's Apache, but it soon
appears that MINA (or whatever cool lib) won't become magically a
multi player online game project done and running.
Sweat, long nights and week-end, books, internet, lot of coffee, this
is the secret of good project. Tutorial won't replace that. Of course,
MINA tutorials are totally primitive, and need to be improved, but I
simply wish that those who went through them, and found them weak, to
come back with some improvements and proposal for better tutorials.
This is quite rare.
But be sure that if you go through the whole path successfully, we
will gratefully appreciate any feedback !
At some point in the future, someone will stand up and write a "MINA
for the dummies" book, or "MINA in action"...
It's up to you, guys !
Daniel Westerberg wrote: