Hello,

In fact, while coming up with a small reproducing sample, I realized that the code is working with multiple clients if the data sent is small. In the sample, the objects are around 1 KB, and in the case that doesn't work, much larger objects are sent ( > 700 KB). This tells me that something is definitely wrong in my code. Let me do a little more investigation into this, and I will update you on what I find.

Sincerely,
-Laurent

On 03/01/2010 15:12, Emmanuel LŽcharny wrote:
Laurent Cohen a écrit :
Hello Emmanuel,

Thanks for your reply. I'm perfectly comfortable with English, so I'd rather stick to it, in case anyone else could benefit from reading this thread. As far as I know, the points you mentioned previously are already handled. The only thing I do not need to handle is the case where we have multiple messages per incoming buffer, because the application is built in such a way that a client always sends a single message, and always in response to a server command. The code I'm using is essentially an adaptation of existing code that was using non-blocking NIO low-level APIs directly, and it was already handling these issues, including potentialy partial length values.
The code for this can be found there:
http://jppf-project.cvs.sourceforge.net/viewvc/jppf-project/server/src/java/org/jppf/server/mina/nodeserver/NodeMessage.java?revision=1.1&view=markup

In any case, if I were missing one of these points, it wouldn't even be working with a single client, would it?
Not necessarily, but at this point, I would first check that the code with a single client is correct, as you suggested :) I think that your approach is correct.

What would help is a simple multi-threaded client injecting messages to the server, in order to be able to reproduce the problem easily. It's difficult to tell what's going wrong by looking at the code... :/

As per your request, I can put together a simple test that will reproduce the issue. I just need to take some time to package it, I hope it's OK if I send it tomorrow or the day after?
NP, I'm currently a bit busy too with some bugs to fix on another project.



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