Day 3 of asking to unsubscribe to this email. I have sent three different
emails to: [email protected] with: unsubscribe in the
subject line and body (and nothing else in those fields.)
Folks, I think your "unsubscribe" feature is busted.
Thank you.
On Tue, Mar 4, 2014 at 8:24 PM, Hidden <[email protected]> wrote:
> Hello,
>
> we've been using MINA for a huge game server application for 3 years, and
> so far it has served us well. However, a day ago, it started acting
> weirdly. 1-3 hours after the application was started, it starts hogging the
> CPU (100% on all cores).
>
> Here are two example stack traces (approximately a third of all
> NioProcessors are stuck/busy in the one or other wakeup method):
> "NioProcessor-56" prio=6 tid=0x000000004264c000 nid=0xa9c runnable
> [0x000000004c09f000]
> java.lang.Thread.State: RUNNABLE
> at sun.nio.ch.WindowsSelectorImpl.resetWakeupSocket0(Native Method)
> at
> sun.nio.ch.WindowsSelectorImpl.resetWakeupSocket(WindowsSelectorImpl.java:473)
> - locked <0x0000000200b91f40> (a java.lang.Object)
> at
> sun.nio.ch.WindowsSelectorImpl.doSelect(WindowsSelectorImpl.java:174)
> at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:87)
> - locked <0x0000000200b90990> (a sun.nio.ch.Util$2)
> - locked <0x0000000200b90980> (a java.util.Collections$UnmodifiableSet)
> - locked <0x0000000200b7b8b0> (a sun.nio.ch.WindowsSelectorImpl)
> at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:98)
> at
> org.apache.mina.transport.socket.nio.NioProcessor.select(NioProcessor.java:72)
> at
> org.apache.mina.core.polling.AbstractPollingIoProcessor$Processor.run(AbstractPollingIoProcessor.java:1077)
> at
> org.apache.mina.util.NamePreservingRunnable.run(NamePreservingRunnable.java:64)
> at
> java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
> at
> java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
> at java.lang.Thread.run(Thread.java:744)
>
> Locked ownable synchronizers:
> - <0x00000006bc378ec8> (a
> java.util.concurrent.ThreadPoolExecutor$Worker)
>
> -----------------
>
> "NioProcessor-87" prio=6 tid=0x0000000042649000 nid=0xaa4 waiting for
> monitor entry [0x0000000049b1e000]
> java.lang.Thread.State: BLOCKED (on object monitor)
> at sun.nio.ch.WindowsSelectorImpl.wakeup(WindowsSelectorImpl.java:604)
> - waiting to lock <0x00000002009bcc98> (a java.lang.Object)
> at
> org.apache.mina.transport.socket.nio.NioProcessor.wakeup(NioProcessor.java:88)
> at
> org.apache.mina.core.polling.AbstractPollingIoProcessor.flush(AbstractPollingIoProcessor.java:430)
> at
> org.apache.mina.core.polling.AbstractPollingIoProcessor.write(AbstractPollingIoProcessor.java:418)
> at
> org.apache.mina.core.polling.AbstractPollingIoProcessor.write(AbstractPollingIoProcessor.java:67)
> at
> org.apache.mina.core.service.SimpleIoProcessorPool.write(SimpleIoProcessorPool.java:251)
> .... more write related instruction
> .... write request issued by our application
>
> -----------------
>
> Configuration info:
> OS: Windows Server 2012 Standard x64
> Java: 1.7.0_51 (the JRE included in the server JDK)
> MINA: 2.0.7
> CPU: Intel Xeon E5-1650 @ 3.2 GHz (6 Cores, 12 Threads)
> RAM: 32 GB, JVM's heap size is set to 24 GB. At the time of the crash it's
> using about 10 GB.
>
> -----------------
>
> When it starts, there are about 750 active clients (usually the server is
> able to hold 2500 easily, but because of the crashes the amount of
> concurrent players is less). It doesn't stop hogging the CPU even when all
> connections are dropped - it only ends when the process is terminated and
> restarted. We tried rebooting the machine several times, it didn't help.
>
> We haven't changed our software configuration recently, and there have
> been no changes to the application source code related to networking. What
> did change, though, is the hardware: We had our host install our drives
> into a different server with the same specifications a few days ago (the
> old one had a hardware defect that caused occasional BSODs).
>
> It might also be noteworthy that script kiddies have been DDoS-attacking
> us recently, but those attacks seem to focus on web services and not the
> actual game server. The traffic is filtered by a DDoS protection and the OS
> shouldn't see any of it. What we did suspect is that a different kind of
> attack is used against the game service, but I was not able to find proof
> of that. netstat shows no abnormal amount of connections, and it's not a
> synflood either. I ran WireShark as well, and nothing seemed out of the
> ordinary when it started happening (though I have to say, there's very much
> noise and I don't exactly know what to look for).
>
> I'd appreciate any hints about what could be causing this behaviour, and
> possible solutions.
>
> Regards,
> TheHiddenOne
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