Arf. Yes, Josh is right. you will have border cases, in which case
this isnt very useful.

If you want cached tiles, however... you will always have this gridded case.

Erik

On 7/10/07, Josh Livni <[EMAIL PROTECTED]> wrote:
> It seems to me that it's still possible, with a tilesize far great than
> the viewport size, you may end up loading 4 tiles.  Such as if you
> happened to be looking at an area where four (very large) tiles came
> together.
>
> I may well be missing something obvious though (including, at the very
> least, why it's important to only load exactly one tile).
>
>   -Josh
>
>
> Erik Uzureau wrote:
> > Good answer Tim.
> >
> > Does that make sense, Trond?
> >
> >
> > If you set the buffer to 0, then OL wont pre-load any tiles that are
> > outside the bounds of the viewport of the map.... therefore, if you
> > set a tile size that is bigger than the viewport, you will always only
> > be loading one tile... and since you're still in normal gridded mode,
> > you will be snapping to grid and benefit from cacheing.
> >
> >
> >
> > On 7/10/07, Tim Schaub <[EMAIL PROTECTED]> wrote:
> >
> >> Trond Michelsen wrote:
> >>
> >>> On Tue, Jul 10, 2007 at 11:23:29AM -0500, Erik Uzureau wrote:
> >>>
> >>>> :-) So the good news is that the essential part of the patch that I'm
> >>>> working on is to bring the Gridded and Untiled layers back together.
> >>>>
> >>>> Instead of declaring your layer as OpenLayers.WMS.Untiled, you will
> >>>> simply declare it OpenLayers.WMS and pass it an option { singleTile:
> >>>> true }
> >>>>
> >>> Great news.
> >>>
> >>> One thing, though :)
> >>>
> >>> Would it be possible to make the singletile-version have a "snap to
> >>> grid"-functionality, so that even the singletiles can be cached?
> >>>
> >>>
> >> Try a layer with a very big tile size and zero buffer if you want to
> >> cache big tiles.
> >> _______________________________________________
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> >>
> >>
> > _______________________________________________
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> >
>
>
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