Hi everyone, I'm creating a game that runs primarily in a web browser and I am thinking about using Open Layers to handle the game map. I have read through most of the documentation and I have a general understanding of how the system works. I'm looking for instructions on getting started creating a custom maps. I'm also looking for any experienced advice that anyone is willing to give.
This is my strategy so far. I want to use static base map like http://openlayers.org/dev/examples/data/roads.json is used in http://openlayers.org/dev/examples/all-overlays.html. This will manage the Game World. Then I will use a GeoDjango (http://geodjango.org/) to build player specific layers which will dress the map with information the player knows so as other player locations, bookmarks, quest or mission information, areas of interest etc. So, any ideas or advice? Anyone know of an application that can build the map data for me? Thanks, --Marc
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