It's important to remember that an eqilateral hexagon is wider than it is tall by a ratio of .8660254037844 (SQRT(3))/2), so setting your x & y the same will get you close, but not exact.

First - Disable your "snap to grid" under "Tools>Options>OpenOffice.org Draw>Grid" or hold down the control key while you draw your hexagon if you want to do it for just this object.

Second (and for this step let's call the length of your side 'X') - Set your width to 2X your hight to 2X*0.8660254037844 (you'll have to round it a touch, since it only accepts measurements to the hundredth of an inch).

Try on a width of 2 and a height of 1.73 for starters.

----Original Message Follows----
From: Andrew Fisk <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [users]  Re: regular hexagon in Draw
Date: Mon, 5 Dec 2005 18:19:56 -0500

I think I am losing it -- I select a hexagon from the basic shapes palette, hold my finger on the shift key draw a hexagon x=1.68 y=1.68, copy it, paste it 6 times -- build myself a nice little honeycomb looking thing, all the sides line up, all the angles are right -- what am I missing here -- it sure looks like it works as expected on a mac using OO.0 version 2.0.

Any not sure how other versions (particularly Windows) would handle the screen display that X11 is displaying on a Mac and I assume linux boxes -- but if the program is doing the math correctly, it would seem to be a display issue -- for those of us with long memories -- kind of like the Apple Lisa with the weird rectangular pixels.

Thanks

Andy
Spitfire Computer Services
441 Beaver Street
Suite 202
Sewickley, PA 15143
Phone (412) 749-0162
Fax: (412) 749-0203
[EMAIL PROTECTED]
www.spitcomp.com

On Dec 5, 2005, at 3:10 PM, Randomthots wrote:

Andrew Douglas Pitonyak wrote:



If this is a feature that you desire, consider filing an RFE (Request For Enhancement).

I think I would call it a bug report. What's the point of making it anything other than a regular polygon by default? At the very least, if you right click and go into Size and Position, making the X and Y axes the same length should give you a regular hexagon.

It's very counter-intuitive.

--

Rod


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