Dear All, I have been thinking about what is the best way to establish a communication where the real-time and response-time are important including the scaleability of the system .
TCP can be a bit tricky and RTT's can be a problem. UDP is fast but packet loss can be a problem. I havent research CoAP very-well. What do you think its current importance in Riot enabling fast response time and sustaining real-time constraints? Thanks.
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