On Fri, 2009-04-17 at 16:18 +0100, Matt wrote:
> Karsten Bräckelmann wrote:

> > Err, Matt, just had a very brief look at the code and the resulting
> > metas, but -- how is that different? :)
> 
> Blame that comment on lack of sleep - I read that as limiting the depth 
> of the tree and not being an n-ary tree. 

;)

> > Hmm, interesting, the results aren't linear. The 8-ary tree performs
> > much better than the flat meta. However, the 4-ary tree with even less
> > children per node (meta) doesn't improve this further.
> 
> I haven't had a chance to look at the SA compile code yet to see how it 
> works.  I am going to run some more tests to see what impact the 
> different values have on the different parts of the sa-compile process.  
> I *think* that the actually compilation of the .c files was quicker 
> using 4 rather than 8 children.

Which also seems more likely, from naive point of view without me having
any closer look at the code.

> I also want to look at the caching code - as with smaller 4-ary trees 
> the chance of keeping the same blocks would increase - assuming there is 
> some inteligence in the groupings.

By looking at the sub-rules' names I got the impression they are just
random. But maybe they actually are somehow based on the rule's content?
Never checked.  Justin?

> > Btw, there's a minor issue with the additional nodes not being non-
> > scoring sub-rules and thus scoring a default 1.0. Just to point it out,
> > I do realize this is a proof-of-concept hack. :)
> 
> Missed that - ta!  Good job I am not running it in production!

Exactly why I pointed it out. :)

  guenther


-- 
char *t="\10pse\0r\0dtu...@ghno\x4e\xc8\x79\xf4\xab\x51\x8a\x10\xf4\xf4\xc4";
main(){ char h,m=h=*t++,*x=t+2*h,c,i,l=*x,s=0; for (i=0;i<l;i++){ i%8? c<<=1:
(c=*++x); c&128 && (s+=h); if (!(h>>=1)||!t[s+h]){ putchar(t[s]);h=m;s=0; }}}

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