Sounds like good advice!  I checked out your example implementation so will 
play around with it tomorrow.  Thanks for all of the effort that you put into 
this library.

> Date: Thu, 5 Sep 2013 19:18:11 +0100
> Subject: Re: Tapestry Server Push/Web Socket/Comet implementation
> From: lance.j...@googlemail.com
> To: users@tapestry.apache.org
> 
> Note that if you're smart about naming your topics, you can use wildcards.
> 
> eg: if user1 subscribes to /games/game1/user1 and user2 subscribes to
> /games/game1/user2
> you can send a message to both users by publishing to /games/game1/*
> or you can send a message to all game users via /games/**
> 
> https://github.com/uklance/tapestry-cometd/wiki/Topics
> 
> 
> On 5 September 2013 18:12, Lance Java <lance.j...@googlemail.com> wrote:
> 
> > If you need to target individual users then you will definitely need a
> > topic per user. For game global messages you may decide to use a game
> > topic, or you probably know the users in a game and just send a message to
> > each user topic.
> >
                                          

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