On 8/5/25 09:43, Daniel Schwartz wrote:
Well, I guess that this is a top post. But this message is getting longer with all the replies. I don’t think it is a memory leak. I’m fairly sure that I’m closing every connection immediately after using it. It seems that most of my database
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Well, I guess that this is a top post.  But this message is getting longer with 
all the replies.

I don’t think it is a memory leak.  I’m fairly sure that I’m closing every 
connection immediately after using it.  It seems that most of my database 
queries are coming from web crawlers, and there are a few hundred accesses 
every day.  I was getting error messages from Glassfish saying that it couldn’t 
allocate any more connection objects and then crashing.  At that time the 
maximum pool size was the default, which is 32.  So I believe it was just being 
overloaded by the web crawlers.  Now that I have increased to 1000, the system 
has stopped crashing.

But I have to admit that I really don’t understand how these connection pooling 
systems work.  My understanding is that only as many connection objects are 
created and placed in the pool as are needed, so even if you set the upper 
limit high it doesn’t necessarily mean that you will have that many.  Once a 
database session terminates, then that connection object becomes available for 
future use.  So at any given time, the number of connection objects in the pool 
would be the maximum number of simultaneous connections that have been made so 
far, and not necessarily the total maximum that are allowed (in my case 1000).  
Is this correct?

Dan Schwartz


The default is a reasonable number depending upon traffic. Is your site fairly busy? We manage a fairly busy site with lot database activity and even then we don't have to go 1000 connections which essentially might boil down to 1000 concurrent requests. Are you really getting that many requests simultaneously? As others have indicated there is a good chance you have connection and/or other resource leaks in your code. There are some debugging hints posted like setting max connections to 1 in your dev environment and see if it works cleanly.

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