hi barry,

from my understanding, the output seems to be created every time when
the pool needs to create a new physical connection to the database,
i.e. you've specified "maxActive=10", only 5 are used & busy, a 6th
gets created due to an additional request and -> voilá, there you go.

anyways, seems there's no workaround for this problem, so i'll have to
live with it :(

cheers

gregor
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what's puzzlin' you, is the nature of my game
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