Sorry, it took me a bit to get back to this problem. Do you mean I can do
this:
org.apache.wicket.markup.html.image.Image wicketImage;
wicketImage = new Image("img", new ResourceReference(ImageAnchor.class,
"image.png"));
RenderedDynamicImageResource wicketImageResource;
wicketImageResource = new RenderedDynamicImageResource(1013,1276, "png")
{
protected boolean render(Graphics2D graphics) {
graphics.drawString(user.getName(), 443, 215);
return true;
}
};
wicketImageResource.render(/* Somehow get wicketImage's Graphics
attribute in here */);
add(new Image("theImage", wicketImageResource));
As you can tell, my difficulty is still in how I can grab the Image using
the ResourceReference and then draw a String onto it. I hope this clarifies
where I'm having trouble. Thanks again for your help.
jwcarman wrote:
>
> You can use Graphics2D's drawImage() method can't you?
>
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