this is cool, but i don't understand the concept quite. why is this:
Graphics g=new Shadow();
g.setChainedGraphics(new Border()).setChainedGraphics(new Gradient());
ArtworkCanvasBehavior a=new ArtworkCanvasBehavior(g,new RoundedRect());
add(new Label("message", "If you see this message wicket is properly
configured and running").add(a));
any different from:
add(new Label("message", "If you see this message wicket is properly
configured and running").add(new ArtworkCanvasBehavior(new Shadow(), new
Border(), new Gradient(), new RoundedRect()));
?
could you document the reasoning behind the chainedGraphics property?
Nino Martinez-2 wrote:
>
> Hi Guys
>
> So I made it in time for x-mas :) The very first release of wicketstuff
> Artwork. Whats Wicketstuff artwork all about? If you've ever tired of
> spending numerous hours on fidling with css just to see it break in IE
> etc.. And are you having a hard time making your pages look cool? Well
> then Artwork are for you.
>
> In this initial teaser release Artwork just contains liquid canvas and a
> few of it's plugins.. The idea are to fully support liquid canvas
> (including excanvas for IE support) and nifty corners. Don't understand
> what im talking about? Well then go ahead and checkout the example
> project, located here :
> https://wicket-stuff.svn.sourceforge.net/svnroot/wicket-stuff/trunk/wicketstuff-core/artwork-parent/artwork-examples
>
> You probably also have to checkout the rest of wicketstuff core in order
> for it to build, it's a normal wicket quickstart and you can start it
> with mvn jetty:run or the start.java as usual..
>
> -Enjoy 4 Christmas :)
> Nino Martinez
>
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