That's what I'm describing. Bitbake is an environment which lets you
generate cross-compiled filesystems for embedded devices. It's a big hammer
because you need to have locally consistent versions of all the libraries
and headers UHD depends on, in order to compile a working UHD. This means
it's also compiling an entire Linux distribution alongside UHD. The weird
method I described above is a way to attempt to get around that by linking
against the libraries your embedded device already has.

Nick

On Wed, Jun 16, 2021 at 12:57 PM <[email protected]> wrote:

> alternately, is there a way to cross-compile the UHD v4.0.0.0 libraries on
> my x86 machine but target the ARM processor on my SBC?
>
>
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