That's what I'm describing. Bitbake is an environment which lets you generate cross-compiled filesystems for embedded devices. It's a big hammer because you need to have locally consistent versions of all the libraries and headers UHD depends on, in order to compile a working UHD. This means it's also compiling an entire Linux distribution alongside UHD. The weird method I described above is a way to attempt to get around that by linking against the libraries your embedded device already has.
Nick On Wed, Jun 16, 2021 at 12:57 PM <[email protected]> wrote: > alternately, is there a way to cross-compile the UHD v4.0.0.0 libraries on > my x86 machine but target the ARM processor on my SBC? > > > _______________________________________________ > USRP-users mailing list -- [email protected] > To unsubscribe send an email to [email protected] >
_______________________________________________ USRP-users mailing list -- [email protected] To unsubscribe send an email to [email protected]
