Thx.I will check it:)

On Mon, May 12, 2025 at 5:53 AM Marcus D. Leech <patchvonbr...@gmail.com>
wrote:

> On 11/05/2025 22:45, Nikos Balkanas wrote:
>
> Yes it is, But input is always double:(
>
> BR
> Nikos
>
> Nope.
>
> https://www.fftw.org/fftw3_doc/Precision.html
>
> The FFTW3F routines used in Gnu Radio take in single-precision (32-bit)
> and output single-precision (32-bit).  In most CPUs,
>   the 64-bit floating-point pathways are slower than 32-bit pathways,
> which is why FFTW3 has a version of the libraries that
>   process single-precision floating-point exclusively.  This has been true
> literally for at least two decades of FFTW3, since I
>   started using and contributing to Gnu Radio in 2004.
>
> Anyway, it's entirely up to you, but there's really no reason to use
> double-precision floats to process data that on the
>   wire are only 16 bits.
>
>
>
> On Mon, May 12, 2025 at 5:38 AM Marcus D. Leech <patchvonbr...@gmail.com>
> wrote:
>
>> On 11/05/2025 22:27, Nikos Balkanas wrote:
>>
>> Thx Marcus,
>>
>> I worked it out 2 days ago. Just my memory allocation.
>> I am passing input buffer with a global pointer.
>> I was using global stack allocation. When I switched to
>> malloc, it just works fine:)
>> Here is what happened: Input buffs didn't reach the _recv_one_packet()
>> where
>> b was evaluated to nil and therefore out_buffs were allocated to nil. It
>> would be helpful
>> to check allocations like these and issue a warning.
>> Input, however, still reached the convert_chdr_1_to_fc64_1_guts but
>> outputs and therefore output were evaluated to NULL.
>> With NULL output it was sent through the guts function.
>> Even commenting out the switch and sending it through
>> the generic chdr_sc16_to_xx crashed it with no output buffers:(
>> I am not quite sure why b is not evaluated in _recv_one_packet()
>> and is available downstream in convert_chdr_1_to_fc64_1_guts
>> with a global stack allocation. Unstable code?
>>
>> Anyway, I need the complex double for libfftw3. Its
>> input data is (fftw_complex) aka 16 B, no matter
>> what precision I use. It comes out in float, long double
>> and quad flavors, but input is the same.
>> And it blows Opencl fft I was using by 10x!
>> on the filesystem, less with live signals,
>> but still faster:) And signal power is hotter:)
>>
>> BR
>> Nikos
>>
>> FFTW3 is available in a single-precision instance -- Gnu Radio uses it.
>> FFTW3F.
>>
>>
>>
>> On Mon, May 12, 2025 at 4:24 AM Marcus D. Leech <patchvonbr...@gmail.com>
>> wrote:
>>
>>> On 10/05/2025 07:17, Nikos Balkanas wrote:
>>>
>>> It turns out that the problem is not just bypassing the sse2 code:(
>>> After commenting it out, uhd still crashes. The conversion output
>>> buffers are not created in _recv_one_packet()
>>> Any ideas why they don't?
>>>
>>> TIA
>>> Nikos
>>>
>>> This should *Just work*.
>>>
>>> What happens if you use rx_samples_to_file and specify:
>>>
>>> --type double
>>>
>>> This should write out double-precision (64-bit) complex floats to the
>>> output file. You should be able to use that example
>>>   code as a bit of a template.
>>>
>>> Also, I have to ask, why double precision?  Even single-precision float
>>> has more precision and dynamic range than is
>>>   actually represented by the 16-bit values on the wire, coming from the
>>> ADCs.    By moving to double-precision, unless you
>>>   have a library that only supports double-precision math, you're just
>>> slowing down your computations for no good reason.
>>>
>>>
>>>
>>>
>>>
>>> On Sat, May 10, 2025 at 7:56 AM Nikos Balkanas <nbalka...@gmail.com>
>>> wrote:
>>>
>>>> Hi all,
>>>>
>>>> I recently changed my host application to complex double. I had to
>>>> change my stream_args to
>>>> fc64. I pass my void pointer to uhd_rx_streamer_recv same as before:
>>>> ptr = (void **)&zin;
>>>> Unfortunately, the  convert_chdr_1_to_fc64_1_guts doesn't like it, I
>>>> have only 1196 maxsamples, and crashes. I don't need the sse2 code for my
>>>> conversion. I only use 1024 complex
>>>>  samples/packet for fft. I am very happy with the
>>>> generic chdr_sc16_to_xx.
>>>> Does anyone have any fc64 experience and how one can pass the void
>>>> buffer pointer to
>>>> skip the sse2 code?
>>>>
>>>> TIA
>>>> Nikos
>>>>
>>>
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>>
>>
>
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