>
> Perhaps I was ruined at a young age by the Java collections framework
> (all the more so with generics), but I'd have to agree with Dave.  I
> know STL is uber powerful, but so is assembly.  If you really want to
> get down to it, everything you can do in C++ can be done in assembly;
> it's just a bunch of syntactic sugar.
>

And this is where I differ from many programmers.  If there was a 300 or 400
level CS class in ARM or x86 assembly I would take it in a minute.


I agree some languages add so much natural and artificial sweetener it'd
> make any programmer diabetic (*cough* Perl *cough*), but I wouldn't mind
> some sweet additions to the STL (like comprehensible compiler errors for
> one) to make it more palatable.
>

I agree with the compiler errors.  Unfortunately that is a side effect of
how C++ templates are implemented.  Still, in spite of that I find them
(mostly) useful.
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