Dnia niedziela, 12 lutego 2012 17:57:14 Roberto De Ioris pisze:
> As promised, the zerg-mode has been greatly improved.
> 
> The zerg-mode has been (unexpectedly) preferred as a way to reach
> really-gracefully reloads and to make real-time tests, instead of using it
> to better manage scaling.
> 
>  For that reason, i have added a new options to avoid taking down
> instances if a zerg server is not available (--zerg-fallback), and a new
> server/gateway family, named zergpools. (they are highly configurable
> zerg-server-only processes)
> 
> The doc has been updated too
> 
> http://projects.unbit.it/uwsgi/wiki/ZergMode

If I get it right zerg mode allows to add/remove instances from any app (if 
enabled). Does it gives any advantages over cheaper mode other then the fact 
that one can add unlimited number of new workers, where with cheaper one is 
limited to max value defined at app start? Plus one needs to start/stop 
instances manually with zerg mode. Do I get it right?
Can we think of cheaper as a internal and very simple way of scaling for 
applications, and zerg mode as a externally controlled way, so that one can 
plug it into some system that adjusts workers count?
I just wonder why and when someone would use one or another.

Łukasz Mierzwa
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