I will try to look into ARM, and if it's not an advantage there, and
ok with Ivan, I will remove ARM jump elimination also.

On Mon, Sep 29, 2008 at 6:31 AM, Kasper Lund <[EMAIL PROTECTED]> wrote:
> Given the complexity of the code and the very small benefit it gives
> us, this change certainly LGTM. As you say, we should probably do the
> same on ARM.
>
> On Sun, Sep 28, 2008 at 3:07 PM,  <[EMAIL PROTECTED]> wrote:
>> Reviewers: Kasper Lund, iposva,
>>
>> Message:
>> I realize I should probably look at ARM also, remove the jump
>> elimination flag all together, or make it ARM specific.  I just wanted
>> to wait until I got some initial feedback, maybe you think this is a bad
>> idea.
>>
>> The single jump that was being eliminated with this current code was in
>> the fast switch code.  I didn't track it down all the way, but it might
>> be easy to fix statically.  Otherwise, it's not a huge deal, we're going
>> to save a lot more than 5 bytes with short jumps.
>>
>> I could try to keep the code and make it work with short jump encoding.
>> It just seemed to be a lot of complexity for hardly ever saving a few
>> bytes at most in my experiments.
>>
>> Description:
>> Remove x86 jump elimination.  This was just complicated enough to make
>> it annoying to support short jump encoding.  I measured a code size
>> increase of 5 bytes on the V8 benchmark, from missing one jump to next
>> elimination possibility.
>>
>> Please review this at http://codereview.chromium.org/4321
>>
>> Affected files:
>>  M src/assembler-ia32.cc
>>  M src/assembler-ia32.h
>>
>>
>>
>

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