Issue 127: CHECK(state_ == DESTROYED) failed
http://code.google.com/p/v8/issues/detail?id=127

Comment #1 by victor.grishchenko:
Seemingly, the crash happens after the first garbage collection. By  
removing the
        self.ClearWeak();
call from BufferDestroy I could postpone the crash, but sooner or later it  
happens anyway.





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