Author: [EMAIL PROTECTED]
Date: Fri Nov 7 07:21:53 2008
New Revision: 717
Removed:
branches/experimental/toiger/src/jump-target-arm.h
branches/experimental/toiger/src/jump-target-ia32.h
Modified:
branches/experimental/toiger/src/assembler-arm.h
branches/experimental/toiger/src/codegen-ia32.cc
branches/experimental/toiger/src/codegen-ia32.h
branches/experimental/toiger/src/jump-target-arm.cc
branches/experimental/toiger/src/jump-target-ia32.cc
branches/experimental/toiger/src/jump-target.h
Log:
Remove the platform specific jump target files by making them have the
same interfaces.
Review URL: http://codereview.chromium.org/9693
Modified: branches/experimental/toiger/src/assembler-arm.h
==============================================================================
--- branches/experimental/toiger/src/assembler-arm.h (original)
+++ branches/experimental/toiger/src/assembler-arm.h Fri Nov 7 07:21:53
2008
@@ -211,6 +211,12 @@
}
+// Branch hints are not used on the ARM. They are defined so that they can
+// appear in shared function signatures, but will be ignored in ARM
+// implementations.
+enum Hint { no_hint };
+
+
// The pc store offset may be 8 or 12 depending on the processor
implementation.
int PcStoreOffset();
Modified: branches/experimental/toiger/src/codegen-ia32.cc
==============================================================================
--- branches/experimental/toiger/src/codegen-ia32.cc (original)
+++ branches/experimental/toiger/src/codegen-ia32.cc Fri Nov 7 07:21:53
2008
@@ -3913,6 +3913,11 @@
}
+bool CodeGenerator::IsActualFunctionReturn(JumpTarget* target) {
+ return (target == &function_return_ && !function_return_is_shadowed_);
+}
+
+
#undef __
#define __ masm->
Modified: branches/experimental/toiger/src/codegen-ia32.h
==============================================================================
--- branches/experimental/toiger/src/codegen-ia32.h (original)
+++ branches/experimental/toiger/src/codegen-ia32.h Fri Nov 7 07:21:53 2008
@@ -374,6 +374,10 @@
// should be generated or not.
void RecordStatementPosition(Node* node);
+ // Is the given jump target the actual (ie, non-shadowed) function return
+ // target?
+ bool IsActualFunctionReturn(JumpTarget* target);
+
bool is_eval_; // Tells whether code is generated for eval.
Handle<Script> script_;
List<DeferredCode*> deferred_;
Modified: branches/experimental/toiger/src/jump-target-arm.cc
==============================================================================
--- branches/experimental/toiger/src/jump-target-arm.cc (original)
+++ branches/experimental/toiger/src/jump-target-arm.cc Fri Nov 7 07:21:53
2008
@@ -64,7 +64,7 @@
__ b(&label_);
}
-void JumpTarget::Branch(Condition cc) {
+void JumpTarget::Branch(Condition cc, Hint ignored) {
__ b(cc, &label_);
}
Modified: branches/experimental/toiger/src/jump-target-ia32.cc
==============================================================================
--- branches/experimental/toiger/src/jump-target-ia32.cc (original)
+++ branches/experimental/toiger/src/jump-target-ia32.cc Fri Nov 7
07:21:53 2008
@@ -60,12 +60,6 @@
}
-bool JumpTarget::IsActualFunctionReturn() {
- return (this == &code_generator_->function_return_ &&
- !code_generator_->function_return_is_shadowed_);
-}
-
-
void JumpTarget::Jump() {
// Precondition: there is a current frame. There may or may not be an
// expected frame at the label.
@@ -80,11 +74,15 @@
code_generator_->set_frame(NULL);
// The frame at the actual function return will always have height
// zero.
- if (IsActualFunctionReturn()) expected_frame_->height_ = 0;
+ if (code_generator_->IsActualFunctionReturn(this)) {
+ expected_frame_->height_ = 0;
+ }
} else {
// No code needs to be emitted to merge to the expected frame at the
// actual function return.
- if (!IsActualFunctionReturn()) current_frame->MergeTo(expected_frame_);
+ if (!code_generator_->IsActualFunctionReturn(this)) {
+ current_frame->MergeTo(expected_frame_);
+ }
code_generator_->delete_frame();
}
@@ -107,11 +105,15 @@
expected_frame_ = new VirtualFrame(current_frame);
// The frame at the actual function return will always have height
// zero.
- if (IsActualFunctionReturn()) expected_frame_->height_ = 0;
+ if (code_generator_->IsActualFunctionReturn(this)) {
+ expected_frame_->height_ = 0;
+ }
} else {
// No code needs to be emitted to merge to the expected frame at the
// actual function return.
- if (!IsActualFunctionReturn()) current_frame->MergeTo(expected_frame_);
+ if (!code_generator_->IsActualFunctionReturn(this)) {
+ current_frame->MergeTo(expected_frame_);
+ }
}
__ j(cc, &label_, hint);
@@ -125,7 +127,7 @@
// at the label.
ASSERT(code_generator_ != NULL);
ASSERT(masm_ != NULL);
- ASSERT(!IsActualFunctionReturn());
+ ASSERT(!code_generator_->IsActualFunctionReturn(this));
VirtualFrame* current_frame = code_generator_->frame();
ASSERT(current_frame != NULL);
@@ -159,13 +161,17 @@
expected_frame_ = new VirtualFrame(current_frame);
// The frame at the actual function return will always have height
// zero.
- if (IsActualFunctionReturn()) expected_frame_->height_ = 0;
+ if (code_generator_->IsActualFunctionReturn(this)) {
+ expected_frame_->height_ = 0;
+ }
} else if (current_frame == NULL) {
code_generator_->set_frame(new VirtualFrame(expected_frame_));
} else {
// No code needs to be emitted to merge to the expected frame at the
// actual function return.
- if (!IsActualFunctionReturn()) current_frame->MergeTo(expected_frame_);
+ if (!code_generator_->IsActualFunctionReturn(this)) {
+ current_frame->MergeTo(expected_frame_);
+ }
}
__ bind(&label_);
Modified: branches/experimental/toiger/src/jump-target.h
==============================================================================
--- branches/experimental/toiger/src/jump-target.h (original)
+++ branches/experimental/toiger/src/jump-target.h Fri Nov 7 07:21:53 2008
@@ -28,10 +28,148 @@
#ifndef V8_JUMP_TARGET_H_
#define V8_JUMP_TARGET_H_
-#if defined(ARM) || defined (__arm__) || defined(__thumb__)
-#include "jump-target-arm.h"
-#else // ia32
-#include "jump-target-ia32.h"
+#include "virtual-frame.h"
+
+namespace v8 { namespace internal {
+
+//
-------------------------------------------------------------------------
+// Jump targets
+//
+// A jump target is an abstraction of a control-flow target in generated
+// code. It encapsulates an assembler label and an expected virtual frame
+// layout at that label. The first time control flow reaches the target,
+// either via jumping or branching or by binding the target, the expected
+// frame is set. If control flow subsequently reaches the target, code may
+// be emitted to ensure that the current frame matches the expected frame.
+//
+// A jump target must have been reached via control flow (either by
jumping,
+// branching, or falling through) when it is bound. In particular, this
+// means that at least one of the control-flow graph edges reaching the
+// target must be a forward edge and must be compiled before any backward
+// edges.
+
+class JumpTarget : public ZoneObject { // Shadows are dynamically
allocated.
+ public:
+ // Construct a jump target with a given code generator used to generate
+ // code and to provide access to a current frame.
+ explicit JumpTarget(CodeGenerator* cgen);
+
+ // Construct a jump target without a code generator. A code generator
+ // must be supplied before using the jump target as a label. This is
+ // useful, eg, when jump targets are embedded in AST nodes.
+ JumpTarget();
+
+ virtual ~JumpTarget() { delete expected_frame_; }
+
+ // Supply a code generator. This function expects to be given a non-null
+ // code generator, and to be called only when the code generator is not
+ // yet set.
+ void set_code_generator(CodeGenerator* cgen);
+
+ // Accessors.
+ CodeGenerator* code_generator() const { return code_generator_; }
+
+ Label* label() { return &label_; }
+
+ VirtualFrame* expected_frame() const { return expected_frame_; }
+ void set_expected_frame(VirtualFrame* frame) {
+ expected_frame_ = frame;
+ }
+
+ // Predicates testing the state of the encapsulated label.
+ bool is_bound() const { return label_.is_bound(); }
+ bool is_linked() const { return label_.is_linked(); }
+ bool is_unused() const { return label_.is_unused(); }
+
+ // Treat the jump target as a fresh one---the label is unused and the
+ // expected frame if any is reset.
+ void Unuse() {
+ label_.Unuse();
+ delete expected_frame_;
+ expected_frame_ = NULL;
+ }
+
+ // Emit a jump to the target. There must be a current frame before the
+ // jump and there will be no current frame after the jump.
+ void Jump();
+
+ // Emit a conditional branch to the target. If there is no current
frame,
+ // there must be one expected at the target.
+ void Branch(Condition cc, Hint hint = no_hint);
+
+ // Bind a jump target. There must be a current frame and no expected
+ // frame at the target (targets are only bound once).
+ void Bind();
+
+ // Emit a call to a jump target. There must be a current frame. The
+ // frame at the target is the same as the current frame except for an
+ // extra return address on top of it.
+ void Call();
+
+ protected:
+ // The encapsulated assembler label.
+ Label label_;
+
+ // The expected frame where the label is bound, or NULL.
+ VirtualFrame* expected_frame_;
+
+ private:
+ // The code generator gives access to the current frame.
+ CodeGenerator* code_generator_;
+
+ // Used to emit code.
+ MacroAssembler* masm_;
+};
+
+
+//
-------------------------------------------------------------------------
+// Shadow jump targets
+//
+// Shadow jump targets represent a jump target that is temporarily shadowed
+// by another one (represented by the original during shadowing). They are
+// used to catch jumps to labels in certain contexts, e.g. try blocks.
+// After shadowing ends, the formerly shadowed target is again represented
+// by the original and the ShadowTarget can be used as a jump target in its
+// own right, representing the formerly shadowing target.
+
+class ShadowTarget : public JumpTarget {
+ public:
+ // Construct a shadow a jump target. After construction, the original
+ // jump target shadows the former target, which is hidden as the
+ // newly-constructed shadow target.
+ explicit ShadowTarget(JumpTarget* original);
+
+ virtual ~ShadowTarget() {
+ ASSERT(!is_shadowing_);
+ }
+
+ // End shadowing. After shadowing ends, the original jump target gives
+ // access to the formerly shadowed target and the shadow target object
+ // gives access to the formerly shadowing target.
+ void StopShadowing();
+
+ // During shadowing, the currently shadowing target. After shadowing,
the
+ // target that was shadowed.
+ JumpTarget* original_target() const { return original_target_; }
+
+ private:
+ // During shadowing, the currently shadowing target. After shadowing,
the
+ // target that was shadowed.
+ JumpTarget* original_target_;
+
+ // During shadowing, the saved state of the shadowed target's label.
+ int original_pos_;
+
+ // During shadowing, the saved state of the shadowed target's expected
+ // frame.
+ VirtualFrame* original_expected_frame_;
+
+#ifdef DEBUG
+ bool is_shadowing_;
#endif
+};
+
+
+} } // namespace v8::internal
#endif // V8_JUMP_TARGET_H_
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