This must fail a bunch of tests.  The frame state (at least in debug
builds) is required to be spilled before calling Load.

LGTM after fixing the spill-state issue and if it passes all the tests.


http://codereview.chromium.org/17610/diff/1/2
File src/codegen-ia32.cc (right):

http://codereview.chromium.org/17610/diff/1/2#newcode4139
Line 4139: VirtualFrame::SpilledScope spilled_scope(this);
This spill has to be eliminated.

http://codereview.chromium.org/17610

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