Author: [email protected]
Date: Fri Mar 20 02:35:31 2009
New Revision: 1559

Modified:
    branches/bleeding_edge/src/codegen-arm.cc
    branches/bleeding_edge/src/codegen-arm.h
    branches/bleeding_edge/src/codegen-ia32.cc
    branches/bleeding_edge/src/codegen-ia32.h
    branches/bleeding_edge/src/codegen-inl.h
    branches/bleeding_edge/src/codegen.cc
    branches/bleeding_edge/src/jump-target-arm.cc
    branches/bleeding_edge/src/jump-target-ia32.cc
    branches/bleeding_edge/src/jump-target.cc
    branches/bleeding_edge/src/jump-target.h
    branches/bleeding_edge/src/register-allocator-ia32.cc
    branches/bleeding_edge/src/register-allocator.cc
    branches/bleeding_edge/src/virtual-frame-arm.cc
    branches/bleeding_edge/src/virtual-frame-arm.h
    branches/bleeding_edge/src/virtual-frame-ia32.cc
    branches/bleeding_edge/src/virtual-frame-ia32.h
    branches/bleeding_edge/src/virtual-frame.h

Log:
Remove a bunch of unnecessary includes from header files in favor of
forward declarations.

Review URL: http://codereview.chromium.org/42389

Modified: branches/bleeding_edge/src/codegen-arm.cc
==============================================================================
--- branches/bleeding_edge/src/codegen-arm.cc   (original)
+++ branches/bleeding_edge/src/codegen-arm.cc   Fri Mar 20 02:35:31 2009
@@ -30,8 +30,9 @@
  #include "bootstrapper.h"
  #include "codegen-inl.h"
  #include "debug.h"
-#include "scopes.h"
  #include "runtime.h"
+#include "scopes.h"
+#include "virtual-frame.h"

  namespace v8 { namespace internal {

@@ -376,6 +377,22 @@
  }


+void CodeGenerator::LoadConditionAndSpill(Expression* expression,
+                                          TypeofState typeof_state,
+                                          JumpTarget* true_target,
+                                          JumpTarget* false_target,
+                                          bool force_control) {
+  ASSERT(in_spilled_code());
+  set_in_spilled_code(false);
+  LoadCondition(expression, typeof_state, true_target, false_target,
+                force_control);
+  if (frame_ != NULL) {
+    frame_->SpillAll();
+  }
+  set_in_spilled_code(true);
+}
+
+
  // Loads a value on TOS. If it is a boolean value, the result may have been
  // (partially) translated into branches, or it may have set the condition
  // code register. If force_cc is set, the value is forced to set the
@@ -421,6 +438,16 @@
  }


+void CodeGenerator::LoadAndSpill(Expression* expression,
+                                 TypeofState typeof_state) {
+  ASSERT(in_spilled_code());
+  set_in_spilled_code(false);
+  Load(expression, typeof_state);
+  frame_->SpillAll();
+  set_in_spilled_code(true);
+}
+
+
  void CodeGenerator::Load(Expression* x, TypeofState typeof_state) {
  #ifdef DEBUG
    int original_height = frame_->height();
@@ -1113,6 +1140,28 @@
  }


+void CodeGenerator::VisitAndSpill(Statement* statement) {
+  ASSERT(in_spilled_code());
+  set_in_spilled_code(false);
+  Visit(statement);
+  if (frame_ != NULL) {
+    frame_->SpillAll();
+    }
+  set_in_spilled_code(true);
+}
+
+
+void CodeGenerator::VisitStatementsAndSpill(ZoneList<Statement*>*  
statements) {
+  ASSERT(in_spilled_code());
+  set_in_spilled_code(false);
+  VisitStatements(statements);
+  if (frame_ != NULL) {
+    frame_->SpillAll();
+  }
+  set_in_spilled_code(true);
+}
+
+
  void CodeGenerator::VisitStatements(ZoneList<Statement*>* statements) {
  #ifdef DEBUG
    int original_height = frame_->height();
@@ -3971,6 +4020,15 @@
      ASSERT(raw_name != NULL);
      return Handle<String>(String::cast(*raw_name->handle()));
    }
+}
+
+
+void Reference::GetValueAndSpill(TypeofState typeof_state) {
+  ASSERT(cgen_->in_spilled_code());
+  cgen_->set_in_spilled_code(false);
+  GetValue(typeof_state);
+  cgen_->frame()->SpillAll();
+  cgen_->set_in_spilled_code(true);
  }



Modified: branches/bleeding_edge/src/codegen-arm.h
==============================================================================
--- branches/bleeding_edge/src/codegen-arm.h    (original)
+++ branches/bleeding_edge/src/codegen-arm.h    Fri Mar 20 02:35:31 2009
@@ -28,12 +28,12 @@
  #ifndef V8_CODEGEN_ARM_H_
  #define V8_CODEGEN_ARM_H_

-#include "scopes.h"
-
  namespace v8 { namespace internal {

  // Forward declarations
  class DeferredCode;
+class RegisterAllocator;
+class RegisterFile;

  // Mode to overwrite BinaryExpression values.
  enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT };
@@ -220,27 +220,11 @@
    // reach the end of the statement (ie, it does not exit via break,
    // continue, return, or throw).  This function is used temporarily while
    // the code generator is being transformed.
-  void VisitAndSpill(Statement* statement) {
-    ASSERT(in_spilled_code());
-    set_in_spilled_code(false);
-    Visit(statement);
-    if (frame_ != NULL) {
-      frame_->SpillAll();
-    }
-    set_in_spilled_code(true);
-  }
+  void VisitAndSpill(Statement* statement);

    // Visit a list of statements and then spill the virtual frame if control
    // flow can reach the end of the list.
-  void VisitStatementsAndSpill(ZoneList<Statement*>* statements) {
-    ASSERT(in_spilled_code());
-    set_in_spilled_code(false);
-    VisitStatements(statements);
-    if (frame_ != NULL) {
-      frame_->SpillAll();
-    }
-    set_in_spilled_code(true);
-  }
+  void VisitStatementsAndSpill(ZoneList<Statement*>* statements);

    // Main code generation function
    void GenCode(FunctionLiteral* fun);
@@ -278,13 +262,7 @@
    // and then spill the frame fully to memory.  This function is used
    // temporarily while the code generator is being transformed.
    void LoadAndSpill(Expression* expression,
-                    TypeofState typeof_state = NOT_INSIDE_TYPEOF) {
-    ASSERT(in_spilled_code());
-    set_in_spilled_code(false);
-    Load(expression, typeof_state);
-    frame_->SpillAll();
-    set_in_spilled_code(true);
-  }
+                    TypeofState typeof_state = NOT_INSIDE_TYPEOF);

    // Call LoadCondition and then spill the virtual frame unless control  
flow
    // cannot reach the end of the expression (ie, by emitting only
@@ -293,16 +271,7 @@
                               TypeofState typeof_state,
                               JumpTarget* true_target,
                               JumpTarget* false_target,
-                             bool force_control) {
-    ASSERT(in_spilled_code());
-    set_in_spilled_code(false);
-    LoadCondition(expression, typeof_state, true_target, false_target,
-                  force_control);
-    if (frame_ != NULL) {
-      frame_->SpillAll();
-    }
-    set_in_spilled_code(true);
-  }
+                             bool force_control);

    // Read a value from a slot and leave it on top of the expression stack.
    void LoadFromSlot(Slot* slot, TypeofState typeof_state);
@@ -468,15 +437,6 @@

    DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
  };
-
-
-void Reference::GetValueAndSpill(TypeofState typeof_state) {
-  ASSERT(cgen_->in_spilled_code());
-  cgen_->set_in_spilled_code(false);
-  GetValue(typeof_state);
-  cgen_->frame()->SpillAll();
-  cgen_->set_in_spilled_code(true);
-}


  } }  // namespace v8::internal

Modified: branches/bleeding_edge/src/codegen-ia32.cc
==============================================================================
--- branches/bleeding_edge/src/codegen-ia32.cc  (original)
+++ branches/bleeding_edge/src/codegen-ia32.cc  Fri Mar 20 02:35:31 2009
@@ -30,8 +30,9 @@
  #include "bootstrapper.h"
  #include "codegen-inl.h"
  #include "debug.h"
-#include "scopes.h"
  #include "runtime.h"
+#include "scopes.h"
+#include "virtual-frame.h"

  namespace v8 { namespace internal {

@@ -439,6 +440,16 @@
  }


+void CodeGenerator::LoadAndSpill(Expression* expression,
+                                 TypeofState typeof_state) {
+  ASSERT(in_spilled_code());
+  set_in_spilled_code(false);
+  Load(expression, typeof_state);
+  frame_->SpillAll();
+  set_in_spilled_code(true);
+}
+
+
  void CodeGenerator::Load(Expression* x, TypeofState typeof_state) {
  #ifdef DEBUG
    int original_height = frame_->height();
@@ -1550,6 +1561,28 @@
      deferred->enter()->Branch(below, not_taken);
      deferred->BindExit();
    }
+}
+
+
+void CodeGenerator::VisitAndSpill(Statement* statement) {
+  ASSERT(in_spilled_code());
+  set_in_spilled_code(false);
+  Visit(statement);
+  if (frame_ != NULL) {
+    frame_->SpillAll();
+  }
+  set_in_spilled_code(true);
+}
+
+
+void CodeGenerator::VisitStatementsAndSpill(ZoneList<Statement*>*  
statements) {
+  ASSERT(in_spilled_code());
+  set_in_spilled_code(false);
+  VisitStatements(statements);
+  if (frame_ != NULL) {
+    frame_->SpillAll();
+  }
+  set_in_spilled_code(true);
  }



Modified: branches/bleeding_edge/src/codegen-ia32.h
==============================================================================
--- branches/bleeding_edge/src/codegen-ia32.h   (original)
+++ branches/bleeding_edge/src/codegen-ia32.h   Fri Mar 20 02:35:31 2009
@@ -28,13 +28,12 @@
  #ifndef V8_CODEGEN_IA32_H_
  #define V8_CODEGEN_IA32_H_

-#include "scopes.h"
-#include "register-allocator.h"
-
  namespace v8 { namespace internal {

  // Forward declarations
  class DeferredCode;
+class RegisterAllocator;
+class RegisterFile;

  // Mode to overwrite BinaryExpression values.
  enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT };
@@ -82,11 +81,6 @@
    // the expression stack, and it is left in place with its value above it.
    void GetValue(TypeofState typeof_state);

-  // Generate code to push the value of a reference on top of the  
expression
-  // stack and then spill the stack frame.  This function is used  
temporarily
-  // while the code generator is being transformed.
-  inline void GetValueAndSpill(TypeofState typeof_state);
-
    // Like GetValue except that the slot is expected to be written to before
    // being read from again.  Thae value of the reference may be  
invalidated,
    // causing subsequent attempts to read it to fail.
@@ -368,27 +362,11 @@
    // reach the end of the statement (ie, it does not exit via break,
    // continue, return, or throw).  This function is used temporarily while
    // the code generator is being transformed.
-  void VisitAndSpill(Statement* statement) {
-    ASSERT(in_spilled_code());
-    set_in_spilled_code(false);
-    Visit(statement);
-    if (frame_ != NULL) {
-      frame_->SpillAll();
-    }
-    set_in_spilled_code(true);
-  }
+  void VisitAndSpill(Statement* statement);

    // Visit a list of statements and then spill the virtual frame if control
    // flow can reach the end of the list.
-  void VisitStatementsAndSpill(ZoneList<Statement*>* statements) {
-    ASSERT(in_spilled_code());
-    set_in_spilled_code(false);
-    VisitStatements(statements);
-    if (frame_ != NULL) {
-      frame_->SpillAll();
-    }
-    set_in_spilled_code(true);
-  }
+  void VisitStatementsAndSpill(ZoneList<Statement*>* statements);

    // Main code generation function
    void GenCode(FunctionLiteral* fun);
@@ -430,29 +408,7 @@
    // and then spill the frame fully to memory.  This function is used
    // temporarily while the code generator is being transformed.
    void LoadAndSpill(Expression* expression,
-                    TypeofState typeof_state = NOT_INSIDE_TYPEOF) {
-    ASSERT(in_spilled_code());
-    set_in_spilled_code(false);
-    Load(expression, typeof_state);
-    frame_->SpillAll();
-    set_in_spilled_code(true);
-  }
-
-  // Call LoadCondition and then spill the virtual frame unless control  
flow
-  // cannot reach the end of the expression (ie, by emitting only
-  // unconditional jumps to the control targets).
-  void LoadConditionAndSpill(Expression* expression,
-                             TypeofState typeof_state,
-                             ControlDestination* destination,
-                             bool force_control) {
-    ASSERT(in_spilled_code());
-    set_in_spilled_code(false);
-    LoadCondition(expression, typeof_state, destination, force_control);
-    if (frame_ != NULL) {
-      frame_->SpillAll();
-    }
-    set_in_spilled_code(true);
-  }
+                    TypeofState typeof_state = NOT_INSIDE_TYPEOF);

    // Read a value from a slot and leave it on top of the expression stack.
    void LoadFromSlot(Slot* slot, TypeofState typeof_state);
@@ -642,15 +598,6 @@

    DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
  };
-
-
-void Reference::GetValueAndSpill(TypeofState typeof_state) {
-  ASSERT(cgen_->in_spilled_code());
-  cgen_->set_in_spilled_code(false);
-  GetValue(typeof_state);
-  cgen_->frame()->SpillAll();
-  cgen_->set_in_spilled_code(true);
-}


  } }  // namespace v8::internal

Modified: branches/bleeding_edge/src/codegen-inl.h
==============================================================================
--- branches/bleeding_edge/src/codegen-inl.h    (original)
+++ branches/bleeding_edge/src/codegen-inl.h    Fri Mar 20 02:35:31 2009
@@ -31,7 +31,6 @@

  #include "codegen.h"

-
  namespace v8 { namespace internal {



Modified: branches/bleeding_edge/src/codegen.cc
==============================================================================
--- branches/bleeding_edge/src/codegen.cc       (original)
+++ branches/bleeding_edge/src/codegen.cc       Fri Mar 20 02:35:31 2009
@@ -31,9 +31,10 @@
  #include "codegen-inl.h"
  #include "debug.h"
  #include "prettyprinter.h"
-#include "scopeinfo.h"
  #include "runtime.h"
+#include "scopeinfo.h"
  #include "stub-cache.h"
+#include "virtual-frame.h"

  namespace v8 { namespace internal {


Modified: branches/bleeding_edge/src/jump-target-arm.cc
==============================================================================
--- branches/bleeding_edge/src/jump-target-arm.cc       (original)
+++ branches/bleeding_edge/src/jump-target-arm.cc       Fri Mar 20 02:35:31 2009
@@ -28,7 +28,7 @@
  #include "v8.h"

  #include "codegen.h"
-#include "jump-target.h"
+#include "virtual-frame.h"

  namespace v8 { namespace internal {


Modified: branches/bleeding_edge/src/jump-target-ia32.cc
==============================================================================
--- branches/bleeding_edge/src/jump-target-ia32.cc      (original)
+++ branches/bleeding_edge/src/jump-target-ia32.cc      Fri Mar 20 02:35:31 2009
@@ -28,7 +28,7 @@
  #include "v8.h"

  #include "codegen.h"
-#include "jump-target.h"
+#include "virtual-frame.h"

  namespace v8 { namespace internal {


Modified: branches/bleeding_edge/src/jump-target.cc
==============================================================================
--- branches/bleeding_edge/src/jump-target.cc   (original)
+++ branches/bleeding_edge/src/jump-target.cc   Fri Mar 20 02:35:31 2009
@@ -28,7 +28,7 @@
  #include "v8.h"

  #include "codegen.h"
-#include "jump-target.h"
+#include "virtual-frame.h"

  namespace v8 { namespace internal {


Modified: branches/bleeding_edge/src/jump-target.h
==============================================================================
--- branches/bleeding_edge/src/jump-target.h    (original)
+++ branches/bleeding_edge/src/jump-target.h    Fri Mar 20 02:35:31 2009
@@ -28,9 +28,13 @@
  #ifndef V8_JUMP_TARGET_H_
  #define V8_JUMP_TARGET_H_

-#include "virtual-frame.h"
-
  namespace v8 { namespace internal {
+
+// Forward declarations.
+class FrameElement;
+class Result;
+class VirtualFrame;
+

  //  
-------------------------------------------------------------------------
  // Jump targets

Modified: branches/bleeding_edge/src/register-allocator-ia32.cc
==============================================================================
--- branches/bleeding_edge/src/register-allocator-ia32.cc       (original)
+++ branches/bleeding_edge/src/register-allocator-ia32.cc       Fri Mar 20  
02:35:31 2009
@@ -28,7 +28,7 @@
  #include "v8.h"

  #include "codegen.h"
-#include "register-allocator.h"
+#include "virtual-frame.h"

  namespace v8 { namespace internal {


Modified: branches/bleeding_edge/src/register-allocator.cc
==============================================================================
--- branches/bleeding_edge/src/register-allocator.cc    (original)
+++ branches/bleeding_edge/src/register-allocator.cc    Fri Mar 20 02:35:31  
2009
@@ -28,7 +28,7 @@
  #include "v8.h"

  #include "codegen.h"
-#include "register-allocator.h"
+#include "virtual-frame.h"

  namespace v8 { namespace internal {


Modified: branches/bleeding_edge/src/virtual-frame-arm.cc
==============================================================================
--- branches/bleeding_edge/src/virtual-frame-arm.cc     (original)
+++ branches/bleeding_edge/src/virtual-frame-arm.cc     Fri Mar 20 02:35:31 2009
@@ -27,8 +27,8 @@

  #include "v8.h"

-#include "codegen.h"
  #include "codegen-inl.h"
+#include "scopes.h"
  #include "virtual-frame.h"

  namespace v8 { namespace internal {

Modified: branches/bleeding_edge/src/virtual-frame-arm.h
==============================================================================
--- branches/bleeding_edge/src/virtual-frame-arm.h      (original)
+++ branches/bleeding_edge/src/virtual-frame-arm.h      Fri Mar 20 02:35:31 2009
@@ -28,6 +28,8 @@
  #ifndef V8_VIRTUAL_FRAME_ARM_H_
  #define V8_VIRTUAL_FRAME_ARM_H_

+#include "register-allocator.h"
+
  namespace v8 { namespace internal {

  //  
-------------------------------------------------------------------------

Modified: branches/bleeding_edge/src/virtual-frame-ia32.cc
==============================================================================
--- branches/bleeding_edge/src/virtual-frame-ia32.cc    (original)
+++ branches/bleeding_edge/src/virtual-frame-ia32.cc    Fri Mar 20 02:35:31  
2009
@@ -27,8 +27,8 @@

  #include "v8.h"

-#include "codegen.h"
  #include "codegen-inl.h"
+#include "scopes.h"
  #include "virtual-frame.h"

  namespace v8 { namespace internal {

Modified: branches/bleeding_edge/src/virtual-frame-ia32.h
==============================================================================
--- branches/bleeding_edge/src/virtual-frame-ia32.h     (original)
+++ branches/bleeding_edge/src/virtual-frame-ia32.h     Fri Mar 20 02:35:31 2009
@@ -28,6 +28,8 @@
  #ifndef V8_VIRTUAL_FRAME_IA32_H_
  #define V8_VIRTUAL_FRAME_IA32_H_

+#include "register-allocator.h"
+
  namespace v8 { namespace internal {

  //  
-------------------------------------------------------------------------

Modified: branches/bleeding_edge/src/virtual-frame.h
==============================================================================
--- branches/bleeding_edge/src/virtual-frame.h  (original)
+++ branches/bleeding_edge/src/virtual-frame.h  Fri Mar 20 02:35:31 2009
@@ -29,7 +29,6 @@
  #define V8_VIRTUAL_FRAME_H_

  #include "macro-assembler.h"
-#include "register-allocator.h"

  namespace v8 { namespace internal {


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