Author: [email protected]
Date: Tue Mar 24 01:55:11 2009
New Revision: 1587

Modified:
    branches/bleeding_edge/src/codegen-arm.cc
    branches/bleeding_edge/src/codegen-ia32.cc

Log:
Fix ARM performance regression on constructing array
and object literals by using the same logic as we use
on IA-32.
Review URL: http://codereview.chromium.org/53001

Modified: branches/bleeding_edge/src/codegen-arm.cc
==============================================================================
--- branches/bleeding_edge/src/codegen-arm.cc   (original)
+++ branches/bleeding_edge/src/codegen-arm.cc   Tue Mar 24 01:55:11 2009
@@ -30,6 +30,7 @@
  #include "bootstrapper.h"
  #include "codegen-inl.h"
  #include "debug.h"
+#include "parser.h"
  #include "register-allocator-inl.h"
  #include "runtime.h"
  #include "scopes.h"
@@ -2755,7 +2756,7 @@
        case ObjectLiteral::Property::CONSTANT:
          break;
        case ObjectLiteral::Property::MATERIALIZED_LITERAL:
-        if (property->value()->AsMaterializedLiteral()->is_simple()) break;
+        if (CompileTimeValue::IsCompileTimeValue(property->value())) break;
          // else fall through
        case ObjectLiteral::Property::COMPUTED:  // fall through
        case ObjectLiteral::Property::PROTOTYPE: {
@@ -2881,26 +2882,29 @@
    for (int i = 0; i < node->values()->length(); i++) {
      Expression* value = node->values()->at(i);

-    // If value is literal the property value is already
-    // set in the boilerplate object.
-    if (value->AsLiteral() == NULL) {
-      // The property must be set by generated code.
-      LoadAndSpill(value);
-      frame_->EmitPop(r0);
+    // If value is a literal the property value is already set in the
+    // boilerplate object.
+    if (value->AsLiteral() != NULL) continue;
+    // If value is a materialized literal the property value is already set
+    // in the boilerplate object if it is simple.
+    if (CompileTimeValue::IsCompileTimeValue(value)) continue;

-      // Fetch the object literal
-      __ ldr(r1, frame_->Top());
-        // Get the elements array.
-      __ ldr(r1, FieldMemOperand(r1, JSObject::kElementsOffset));
-
-      // Write to the indexed properties array.
-      int offset = i * kPointerSize + Array::kHeaderSize;
-      __ str(r0, FieldMemOperand(r1, offset));
-
-      // Update the write barrier for the array address.
-      __ mov(r3, Operand(offset));
-      __ RecordWrite(r1, r3, r2);
-    }
+    // The property must be set by generated code.
+    LoadAndSpill(value);
+    frame_->EmitPop(r0);
+
+    // Fetch the object literal.
+    __ ldr(r1, frame_->Top());
+    // Get the elements array.
+    __ ldr(r1, FieldMemOperand(r1, JSObject::kElementsOffset));
+
+    // Write to the indexed properties array.
+    int offset = i * kPointerSize + Array::kHeaderSize;
+    __ str(r0, FieldMemOperand(r1, offset));
+
+    // Update the write barrier for the array address.
+    __ mov(r3, Operand(offset));
+    __ RecordWrite(r1, r3, r2);
    }
    ASSERT(frame_->height() == original_height + 1);
  }

Modified: branches/bleeding_edge/src/codegen-ia32.cc
==============================================================================
--- branches/bleeding_edge/src/codegen-ia32.cc  (original)
+++ branches/bleeding_edge/src/codegen-ia32.cc  Tue Mar 24 01:55:11 2009
@@ -30,10 +30,10 @@
  #include "bootstrapper.h"
  #include "codegen-inl.h"
  #include "debug.h"
+#include "parser.h"
  #include "register-allocator-inl.h"
  #include "runtime.h"
  #include "scopes.h"
-#include "parser.h"

  namespace v8 { namespace internal {


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