Author: [email protected]
Date: Tue Mar 24 01:55:11 2009
New Revision: 1587
Modified:
branches/bleeding_edge/src/codegen-arm.cc
branches/bleeding_edge/src/codegen-ia32.cc
Log:
Fix ARM performance regression on constructing array
and object literals by using the same logic as we use
on IA-32.
Review URL: http://codereview.chromium.org/53001
Modified: branches/bleeding_edge/src/codegen-arm.cc
==============================================================================
--- branches/bleeding_edge/src/codegen-arm.cc (original)
+++ branches/bleeding_edge/src/codegen-arm.cc Tue Mar 24 01:55:11 2009
@@ -30,6 +30,7 @@
#include "bootstrapper.h"
#include "codegen-inl.h"
#include "debug.h"
+#include "parser.h"
#include "register-allocator-inl.h"
#include "runtime.h"
#include "scopes.h"
@@ -2755,7 +2756,7 @@
case ObjectLiteral::Property::CONSTANT:
break;
case ObjectLiteral::Property::MATERIALIZED_LITERAL:
- if (property->value()->AsMaterializedLiteral()->is_simple()) break;
+ if (CompileTimeValue::IsCompileTimeValue(property->value())) break;
// else fall through
case ObjectLiteral::Property::COMPUTED: // fall through
case ObjectLiteral::Property::PROTOTYPE: {
@@ -2881,26 +2882,29 @@
for (int i = 0; i < node->values()->length(); i++) {
Expression* value = node->values()->at(i);
- // If value is literal the property value is already
- // set in the boilerplate object.
- if (value->AsLiteral() == NULL) {
- // The property must be set by generated code.
- LoadAndSpill(value);
- frame_->EmitPop(r0);
+ // If value is a literal the property value is already set in the
+ // boilerplate object.
+ if (value->AsLiteral() != NULL) continue;
+ // If value is a materialized literal the property value is already set
+ // in the boilerplate object if it is simple.
+ if (CompileTimeValue::IsCompileTimeValue(value)) continue;
- // Fetch the object literal
- __ ldr(r1, frame_->Top());
- // Get the elements array.
- __ ldr(r1, FieldMemOperand(r1, JSObject::kElementsOffset));
-
- // Write to the indexed properties array.
- int offset = i * kPointerSize + Array::kHeaderSize;
- __ str(r0, FieldMemOperand(r1, offset));
-
- // Update the write barrier for the array address.
- __ mov(r3, Operand(offset));
- __ RecordWrite(r1, r3, r2);
- }
+ // The property must be set by generated code.
+ LoadAndSpill(value);
+ frame_->EmitPop(r0);
+
+ // Fetch the object literal.
+ __ ldr(r1, frame_->Top());
+ // Get the elements array.
+ __ ldr(r1, FieldMemOperand(r1, JSObject::kElementsOffset));
+
+ // Write to the indexed properties array.
+ int offset = i * kPointerSize + Array::kHeaderSize;
+ __ str(r0, FieldMemOperand(r1, offset));
+
+ // Update the write barrier for the array address.
+ __ mov(r3, Operand(offset));
+ __ RecordWrite(r1, r3, r2);
}
ASSERT(frame_->height() == original_height + 1);
}
Modified: branches/bleeding_edge/src/codegen-ia32.cc
==============================================================================
--- branches/bleeding_edge/src/codegen-ia32.cc (original)
+++ branches/bleeding_edge/src/codegen-ia32.cc Tue Mar 24 01:55:11 2009
@@ -30,10 +30,10 @@
#include "bootstrapper.h"
#include "codegen-inl.h"
#include "debug.h"
+#include "parser.h"
#include "register-allocator-inl.h"
#include "runtime.h"
#include "scopes.h"
-#include "parser.h"
namespace v8 { namespace internal {
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