Author: [email protected]
Date: Wed Mar 25 04:05:36 2009
New Revision: 1607
Modified:
branches/bleeding_edge/src/codegen-arm.cc
branches/bleeding_edge/src/codegen-ia32.cc
branches/bleeding_edge/src/virtual-frame-ia32.cc
branches/bleeding_edge/src/virtual-frame.cc
Log:
The code generator doesn't need to put the argument count in eax for
call ICs. Refactor CallRuntime on ARM to match the structure of IA32.
Update some comments.
Review URL: http://codereview.chromium.org/42598
Modified: branches/bleeding_edge/src/codegen-arm.cc
==============================================================================
--- branches/bleeding_edge/src/codegen-arm.cc (original)
+++ branches/bleeding_edge/src/codegen-arm.cc Wed Mar 25 04:05:36 2009
@@ -3456,18 +3456,7 @@
Comment cmnt(masm_, "[ CallRuntime");
Runtime::Function* function = node->function();
- if (function != NULL) {
- // Push the arguments ("left-to-right").
- int arg_count = args->length();
- for (int i = 0; i < arg_count; i++) {
- LoadAndSpill(args->at(i));
- }
-
- // Call the C runtime function.
- frame_->CallRuntime(function, arg_count);
- frame_->EmitPush(r0);
-
- } else {
+ if (function == NULL) {
// Prepare stack for calling JS runtime function.
__ mov(r0, Operand(node->name()));
frame_->EmitPush(r0);
@@ -3475,17 +3464,24 @@
__ ldr(r1, GlobalObject());
__ ldr(r0, FieldMemOperand(r1, GlobalObject::kBuiltinsOffset));
frame_->EmitPush(r0);
+ }
- int arg_count = args->length();
- for (int i = 0; i < arg_count; i++) {
- LoadAndSpill(args->at(i));
- }
+ // Push the arguments ("left-to-right").
+ int arg_count = args->length();
+ for (int i = 0; i < arg_count; i++) {
+ LoadAndSpill(args->at(i));
+ }
+ if (function == NULL) {
// Call the JS runtime function.
- Handle<Code> stub = ComputeCallInitialize(args->length());
+ Handle<Code> stub = ComputeCallInitialize(arg_count);
frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1);
__ ldr(cp, frame_->Context());
frame_->Drop();
+ frame_->EmitPush(r0);
+ } else {
+ // Call the C runtime function.
+ frame_->CallRuntime(function, arg_count);
frame_->EmitPush(r0);
}
ASSERT(frame_->height() == original_height + 1);
Modified: branches/bleeding_edge/src/codegen-ia32.cc
==============================================================================
--- branches/bleeding_edge/src/codegen-ia32.cc (original)
+++ branches/bleeding_edge/src/codegen-ia32.cc Wed Mar 25 04:05:36 2009
@@ -4454,12 +4454,8 @@
if (function == NULL) {
// Call the JS runtime function.
Handle<Code> stub = ComputeCallInitialize(arg_count);
-
- Result num_args = allocator()->Allocate(eax);
- ASSERT(num_args.is_valid());
- __ Set(num_args.reg(), Immediate(args->length()));
- Result answer = frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET,
- &num_args, arg_count + 1);
+ Result answer =
+ frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count +
1);
frame_->RestoreContextRegister();
frame_->SetElementAt(0, &answer);
} else {
Modified: branches/bleeding_edge/src/virtual-frame-ia32.cc
==============================================================================
--- branches/bleeding_edge/src/virtual-frame-ia32.cc (original)
+++ branches/bleeding_edge/src/virtual-frame-ia32.cc Wed Mar 25 04:05:36
2009
@@ -784,10 +784,6 @@
int dropped_args) {
int spilled_args = 0;
switch (code->kind()) {
- case Code::CALL_IC:
- ASSERT(arg->reg().is(eax));
- spilled_args = dropped_args + 1;
- break;
case Code::LOAD_IC:
ASSERT(arg->reg().is(ecx));
ASSERT(dropped_args == 0);
Modified: branches/bleeding_edge/src/virtual-frame.cc
==============================================================================
--- branches/bleeding_edge/src/virtual-frame.cc (original)
+++ branches/bleeding_edge/src/virtual-frame.cc Wed Mar 25 04:05:36 2009
@@ -179,12 +179,10 @@
}
-// Spill any register if possible, making its external reference count
zero.
+// If there are any registers referenced only by the frame, spill one.
Register VirtualFrame::SpillAnyRegister() {
- // Find the leftmost (ordered by register code), least
- // internally-referenced register whose internal reference count matches
- // its external reference count (so that spilling it from the frame frees
- // it for use).
+ // Find the leftmost (ordered by register code) register whose only
+ // reference is in the frame.
for (int i = 0; i < kNumRegisters; i++) {
if (is_used(i) && cgen_->allocator()->count(i) == 1) {
Register result = { i };
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