Author: [email protected]
Date: Wed Apr 29 01:33:01 2009
New Revision: 1812

Modified:
    branches/bleeding_edge/include/v8-debug.h
    branches/bleeding_edge/src/debug-agent.cc
    branches/bleeding_edge/src/debug-agent.h
    branches/bleeding_edge/src/debug.cc
    branches/bleeding_edge/src/debug.h
    branches/bleeding_edge/test/cctest/test-debug.cc

Log:
Reverting 1811.
Review URL: http://codereview.chromium.org/99175

Modified: branches/bleeding_edge/include/v8-debug.h
==============================================================================
--- branches/bleeding_edge/include/v8-debug.h   (original)
+++ branches/bleeding_edge/include/v8-debug.h   Wed Apr 29 01:33:01 2009
@@ -92,55 +92,6 @@


    /**
-   * A message object passed to the debug message handler.
-   */
-  class Message {
-   public:
-    /**
-     * Check type of message.
-     */
-    virtual bool IsEvent() const = 0;
-    virtual bool IsResponse() const = 0;
-    virtual DebugEvent GetEvent() const = 0;
-
-    /**
-     * Indicate whether this is a response to a continue command which will
-     * start the VM running after this is processed.
-     */
-    virtual bool WillStartRunning() const = 0;
-
-    /**
-     * Access to execution state and event data. Don't store these cross
-     * callbacks as their content becomes invalid. These objects are from  
the
-     * debugger event that started the debug message loop.
-     */
-    virtual Handle<Object> GetExecutionState() const = 0;
-    virtual Handle<Object> GetEventData() const = 0;
-       
-    /**
-     * Get the debugger protocol JSON.
-     */
-    virtual Handle<String> GetJSON() const = 0;
-
-    /**
-     * Get the context active when the debug event happened. Note this is  
not
-     * the current active context as the JavaScript part of the debugger is
-     * running in it's own context which is entered at this point.
-     */
-    virtual Handle<Context> GetEventContext() const = 0;
-
-    /**
-     * Client data passed with the corresponding request if any. This is  
the
-     * client_data data value passed into Debug::SendCommand along with the
-     * request that led to the message or NULL if the message is an event.  
The
-     * debugger takes ownership of the data and will delete it even if  
there is
-     * no message handler.
-     */
-    virtual ClientData* GetClientData() const = 0;
-  };
-
-
-  /**
     * Debug event callback function.
     *
     * \param event the type of the debug event that triggered the callback
@@ -150,22 +101,26 @@
     * \param data value passed by the user to SetDebugEventListener
     */
    typedef void (*EventCallback)(DebugEvent event,
-                                Handle<Object> exec_state,
-                                Handle<Object> event_data,
-                                Handle<Value> data);
+                                     Handle<Object> exec_state,
+                                     Handle<Object> event_data,
+                                     Handle<Value> data);


    /**
     * Debug message callback function.
     *
-   * \param message the debug message handler message object
+   * \param message the debug message
     * \param length length of the message
     * \param data the data value passed when registering the message handler
-
+   * \param client_data the data value passed into Debug::SendCommand along
+   *     with the request that led to the message or NULL if the message  
is an
+   *     asynchronous event. The debugger takes ownership of the data and  
will
+   *     delete it before dying even if there is no message handler.
     * A MessageHandler does not take posession of the message string,
     * and must not rely on the data persisting after the handler returns.
     */
-  typedef void (*MessageHandler)(const Message& message);
+  typedef void (*MessageHandler)(const uint16_t* message, int length,
+                                      ClientData* client_data);

    /**
     * Debug host dispatch callback function.

Modified: branches/bleeding_edge/src/debug-agent.cc
==============================================================================
--- branches/bleeding_edge/src/debug-agent.cc   (original)
+++ branches/bleeding_edge/src/debug-agent.cc   Wed Apr 29 01:33:01 2009
@@ -34,8 +34,9 @@

  // Public V8 debugger API message handler function. This function just  
delegates
  // to the debugger agent through it's data parameter.
-void DebuggerAgentMessageHandler(const v8::Debug::Message& message) {
-  DebuggerAgent::instance_->DebuggerMessage(message);
+void DebuggerAgentMessageHandler(const uint16_t* message, int length,
+                                 v8::Debug::ClientData* client_data) {
+  DebuggerAgent::instance_->DebuggerMessage(message, length);
  }

  // static
@@ -124,14 +125,13 @@
  }


-void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) {
+void DebuggerAgent::DebuggerMessage(const uint16_t* message, int length) {
    ScopedLock with(session_access_);

    // Forward the message handling to the session.
    if (session_ != NULL) {
-    v8::String::Value val(message.GetJSON());
-    session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(*val),
-                              val.length()));
+     
session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(message),
+                              length));
    }
  }


Modified: branches/bleeding_edge/src/debug-agent.h
==============================================================================
--- branches/bleeding_edge/src/debug-agent.h    (original)
+++ branches/bleeding_edge/src/debug-agent.h    Wed Apr 29 01:33:01 2009
@@ -60,7 +60,7 @@
   private:
    void Run();
    void CreateSession(Socket* socket);
-  void DebuggerMessage(const v8::Debug::Message& message);
+  void DebuggerMessage(const uint16_t* message, int length);
    void CloseSession();
    void OnSessionClosed(DebuggerAgentSession* session);

@@ -75,7 +75,8 @@
    static DebuggerAgent* instance_;

    friend class DebuggerAgentSession;
-  friend void DebuggerAgentMessageHandler(const v8::Debug::Message&  
message);
+  friend void DebuggerAgentMessageHandler(const uint16_t* message, int  
length,
+                                          v8::Debug::ClientData*  
client_data);

    DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
  };

Modified: branches/bleeding_edge/src/debug.cc
==============================================================================
--- branches/bleeding_edge/src/debug.cc (original)
+++ branches/bleeding_edge/src/debug.cc Wed Apr 29 01:33:01 2009
@@ -41,8 +41,6 @@
  #include "stub-cache.h"
  #include "log.h"

-#include "../include/v8-debug.h"
-
  namespace v8 { namespace internal {

  #ifdef ENABLE_DEBUGGER_SUPPORT
@@ -379,9 +377,7 @@
      // is set the patching performed by the runtime system will take place  
in
      // the code copy and will therefore have no effect on the running code
      // keeping it from using the inlined code.
-    if (code->is_keyed_load_stub() &&  
KeyedLoadIC::HasInlinedVersion(pc())) {
-      KeyedLoadIC::ClearInlinedVersion(pc());
-    }
+    if (code->is_keyed_load_stub()) KeyedLoadIC::ClearInlinedVersion(pc());
    }
  }

@@ -1556,8 +1552,8 @@
      return;
    }

-  // Process debug event.
-  ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data),  
false);
+  // Process debug event
+  ProcessDebugEvent(v8::Exception, event_data, false);
    // Return to continue execution from where the exception was thrown.
  }

@@ -1588,10 +1584,8 @@
      return;
    }

-  // Process debug event.
-  ProcessDebugEvent(v8::Break,
-                    Handle<JSObject>::cast(event_data),
-                    auto_continue);
+  // Process debug event
+  ProcessDebugEvent(v8::Break, event_data, auto_continue);
  }


@@ -1615,10 +1609,8 @@
      return;
    }

-  // Process debug event.
-  ProcessDebugEvent(v8::BeforeCompile,
-                    Handle<JSObject>::cast(event_data),
-                    true);
+  // Process debug event
+  ProcessDebugEvent(v8::BeforeCompile, event_data, true);
  }


@@ -1678,10 +1670,8 @@
    if (caught_exception) {
      return;
    }
-  // Process debug event.
-  ProcessDebugEvent(v8::AfterCompile,
-                    Handle<JSObject>::cast(event_data),
-                    true);
+  // Process debug event
+  ProcessDebugEvent(v8::AfterCompile, event_data, true);
  }


@@ -1706,12 +1696,12 @@
      return;
    }
    // Process debug event.
-  ProcessDebugEvent(v8::NewFunction, Handle<JSObject>::cast(event_data),  
true);
+  ProcessDebugEvent(v8::NewFunction, event_data, true);
  }


  void Debugger::ProcessDebugEvent(v8::DebugEvent event,
-                                 Handle<JSObject> event_data,
+                                 Handle<Object> event_data,
                                   bool auto_continue) {
    HandleScope scope;

@@ -1723,10 +1713,7 @@
    }
    // First notify the message handler if any.
    if (message_handler_ != NULL) {
-    NotifyMessageHandler(event,
-                         Handle<JSObject>::cast(exec_state),
-                         event_data,
-                         auto_continue);
+    NotifyMessageHandler(event, exec_state, event_data, auto_continue);
    }
    // Notify registered debug event listener. This can be either a C or a
    // JavaScript function.
@@ -1738,7 +1725,7 @@
              FUNCTION_CAST<v8::Debug::EventCallback>(callback_obj->proxy());
        callback(event,
                 v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state)),
-               v8::Utils::ToLocal(event_data),
+               v8::Utils::ToLocal(Handle<JSObject>::cast(event_data)),
                  
v8::Utils::ToLocal(Handle<Object>::cast(event_listener_data_)));
      } else {
        // JavaScript debug event listener.
@@ -1749,7 +1736,7 @@
        const int argc = 4;
        Object** argv[argc] = {  
Handle<Object>(Smi::FromInt(event)).location(),
                                exec_state.location(),
-                              Handle<Object>::cast(event_data).location(),
+                              event_data.location(),
                                event_listener_data_.location() };
        Handle<Object> result = Execution::TryCall(fun, Top::global(),
                                                   argc, argv,  
&caught_exception);
@@ -1779,8 +1766,8 @@


  void Debugger::NotifyMessageHandler(v8::DebugEvent event,
-                                    Handle<JSObject> exec_state,
-                                    Handle<JSObject> event_data,
+                                    Handle<Object> exec_state,
+                                    Handle<Object> event_data,
                                      bool auto_continue) {
    HandleScope scope;

@@ -1815,12 +1802,7 @@
    // Notify the debugger that a debug event has occurred unless auto  
continue is
    // active in which case no event is send.
    if (sendEventMessage) {
-    MessageImpl message = MessageImpl::NewEvent(
-        event,
-        auto_continue,
-        Handle<JSObject>::cast(exec_state),
-        Handle<JSObject>::cast(event_data));
-    InvokeMessageHandler(message);
+    InvokeMessageHandlerWithEvent(event_data);
    }
    if (auto_continue && !HasCommands()) {
      return;
@@ -1875,6 +1857,7 @@

      request = v8::String::New(command.text().start(),
                                command.text().length());
+    command.text().Dispose();
      static const int kArgc = 1;
      v8::Handle<Value> argv[kArgc] = { request };
      v8::Local<v8::Value> response_val = fun->Call(cmd_processor, kArgc,  
argv);
@@ -1911,15 +1894,7 @@
      }

      // Return the result.
-    MessageImpl message = MessageImpl::NewResponse(
-        event,
-        running,
-        Handle<JSObject>::cast(exec_state),
-        Handle<JSObject>::cast(event_data),
-        Handle<String>(Utils::OpenHandle(*response)),
-        command.client_data());
-    InvokeMessageHandler(message);
-    command.Dispose();
+    InvokeMessageHandler(response, command.client_data());

      // Return from debug event processing if either the VM is put into the
      // runnning state (through a continue command) or auto continue is  
active
@@ -1990,13 +1965,54 @@


  // Calls the registered debug message handler. This callback is part of the
-// public API.
-void Debugger::InvokeMessageHandler(MessageImpl message) {
+// public API. Messages are kept internally as Vector<uint16_t> strings,  
which
+// are allocated in various places and deallocated by the calling function
+// sometime after this call.
+void Debugger::InvokeMessageHandler(v8::Handle<v8::String> output,
+                                    v8::Debug::ClientData* data) {
    ScopedLock with(debugger_access_);

    if (message_handler_ != NULL) {
-    message_handler_(message);
+    Vector<uint16_t> text = Vector<uint16_t>::New(output->Length());
+    output->Write(text.start(), 0, output->Length());
+
+    message_handler_(text.start(),
+                     text.length(),
+                     data);
+
+    text.Dispose();
+  }
+  delete data;
+}
+
+
+bool Debugger::InvokeMessageHandlerWithEvent(Handle<Object> event_data) {
+  v8::HandleScope scope;
+  // Call toJSONProtocol on the debug event object.
+  v8::Local<v8::Object> api_event_data =
+      v8::Utils::ToLocal(Handle<JSObject>::cast(event_data));
+  v8::Local<v8::String> fun_name = v8::String::New("toJSONProtocol");
+  v8::Local<v8::Function> fun =
+      v8::Function::Cast(*api_event_data->Get(fun_name));
+  v8::TryCatch try_catch;
+  v8::Local<v8::Value> json_event = *fun->Call(api_event_data, 0, NULL);
+  v8::Local<v8::String> json_event_string;
+  if (!try_catch.HasCaught()) {
+    if (!json_event->IsUndefined()) {
+      json_event_string = json_event->ToString();
+      if (FLAG_trace_debug_json) {
+        PrintLn(json_event_string);
+      }
+      InvokeMessageHandler(json_event_string,
+                           NULL /* no user data since there was no request  
*/);
+    } else {
+      InvokeMessageHandler(v8::String::Empty(), NULL);
+    }
+  } else {
+    PrintLn(try_catch.Exception());
+    return false;
    }
+  return true;
  }


@@ -2079,107 +2095,6 @@
      delete agent_;
      agent_ = NULL;
    }
-}
-
-
-MessageImpl MessageImpl::NewEvent(DebugEvent event,
-                                  bool running,
-                                  Handle<JSObject> exec_state,
-                                  Handle<JSObject> event_data) {
-  MessageImpl message(true, event, running,
-                      exec_state, event_data, Handle<String>(), NULL);
-  return message;
-}
-
-
-MessageImpl MessageImpl::NewResponse(DebugEvent event,
-                                     bool running,
-                                     Handle<JSObject> exec_state,
-                                     Handle<JSObject> event_data,
-                                     Handle<String> response_json,
-                                     v8::Debug::ClientData* client_data) {
-  MessageImpl message(false, event, running,
-                      exec_state, event_data, response_json, client_data);
-  return message;
-}
-
-
-MessageImpl::MessageImpl(bool is_event,
-                         DebugEvent event,
-                         bool running,
-                         Handle<JSObject> exec_state,
-                         Handle<JSObject> event_data,
-                         Handle<String> response_json,
-                         v8::Debug::ClientData* client_data)
-    : is_event_(is_event),
-      event_(event),
-      running_(running),
-      exec_state_(exec_state),
-      event_data_(event_data),
-      response_json_(response_json),
-      client_data_(client_data) {}
-
-
-bool MessageImpl::IsEvent() const {
-  return is_event_;
-}
-
-
-bool MessageImpl::IsResponse() const {
-  return !is_event_;
-}
-
-
-DebugEvent MessageImpl::GetEvent() const {
-  return event_;
-}
-
-
-bool MessageImpl::WillStartRunning() const {
-  return running_;
-}
-
-
-v8::Handle<v8::Object> MessageImpl::GetExecutionState() const {
-  return v8::Utils::ToLocal(exec_state_);
-}
-
-
-v8::Handle<v8::Object> MessageImpl::GetEventData() const {
-  return v8::Utils::ToLocal(event_data_);
-}
-
-
-v8::Handle<v8::String> MessageImpl::GetJSON() const {
-  v8::HandleScope scope;
-
-  if (IsEvent()) {
-    // Call toJSONProtocol on the debug event object.
-    Handle<Object> fun = GetProperty(event_data_, "toJSONProtocol");
-    if (!fun->IsJSFunction()) {
-      return v8::Handle<v8::String>();
-    }
-    bool caught_exception;
-    Handle<Object> json = Execution::TryCall(Handle<JSFunction>::cast(fun),
-                                             event_data_,
-                                             0, NULL, &caught_exception);
-    if (caught_exception || !json->IsString()) {
-      return v8::Handle<v8::String>();
-    }
-    return scope.Close(v8::Utils::ToLocal(Handle<String>::cast(json)));
-  } else {
-    return v8::Utils::ToLocal(response_json_);
-  }
-}
-
-
-v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
-  return v8::Handle<v8::Context>();
-}
-
-
-v8::Debug::ClientData* MessageImpl::GetClientData() const {
-  return client_data_;
  }



Modified: branches/bleeding_edge/src/debug.h
==============================================================================
--- branches/bleeding_edge/src/debug.h  (original)
+++ branches/bleeding_edge/src/debug.h  Wed Apr 29 01:33:01 2009
@@ -401,54 +401,6 @@
  };


-// Message delivered to the message handler callback. This is either a  
debugger
-// event or the response to a command.
-class MessageImpl: public v8::Debug::Message {
- public:
-  // Create a message object for a debug event.
-  static MessageImpl NewEvent(DebugEvent event,
-                              bool running,
-                              Handle<JSObject> exec_state,
-                              Handle<JSObject> event_data);
-
-  // Create a message object for the response to a debug command.
-  static MessageImpl NewResponse(DebugEvent event,
-                                 bool running,
-                                 Handle<JSObject> exec_state,
-                                 Handle<JSObject> event_data,
-                                 Handle<String> response_json,
-                                 v8::Debug::ClientData* client_data);
-
-  // Implementation of interface v8::Debug::Message.
-  virtual bool IsEvent() const;
-  virtual bool IsResponse() const;
-  virtual DebugEvent GetEvent() const;
-  virtual bool WillStartRunning() const;
-  virtual v8::Handle<v8::Object> GetExecutionState() const;
-  virtual v8::Handle<v8::Object> GetEventData() const;
-  virtual v8::Handle<v8::String> GetJSON() const;
-  virtual v8::Handle<v8::Context> GetEventContext() const;
-  virtual v8::Debug::ClientData* GetClientData() const;
-
- private:
-  MessageImpl(bool is_event,
-              DebugEvent event,
-              bool running,
-              Handle<JSObject> exec_state,
-              Handle<JSObject> event_data,
-              Handle<String> response_json,
-              v8::Debug::ClientData* client_data);
-
-  bool is_event_;  // Does this message represent a debug event?
-  DebugEvent event_;  // Debug event causing the break.
-  bool running_;  // Will the VM start running after this event?
-  Handle<JSObject> exec_state_;  // Current execution state.
-  Handle<JSObject> event_data_;  // Data associated with the event.
-  Handle<String> response_json_;  // Response JSON if message holds a  
response.
-  v8::Debug::ClientData* client_data_;  // Client data passed with the  
request.
-};
-
-
  // Message send by user to v8 debugger or debugger output message.
  // In addition to command text it may contain a pointer to some user data
  // which are expected to be passed along with the command reponse to  
message
@@ -539,11 +491,11 @@
                             Handle<JSFunction> fun);
    static void OnNewFunction(Handle<JSFunction> fun);
    static void ProcessDebugEvent(v8::DebugEvent event,
-                                Handle<JSObject> event_data,
+                                Handle<Object> event_data,
                                  bool auto_continue);
    static void NotifyMessageHandler(v8::DebugEvent event,
-                                   Handle<JSObject> exec_state,
-                                   Handle<JSObject> event_data,
+                                   Handle<Object> exec_state,
+                                   Handle<Object> event_data,
                                     bool auto_continue);
    static void SetEventListener(Handle<Object> callback, Handle<Object>  
data);
    static void SetMessageHandler(v8::Debug::MessageHandler handler);
@@ -551,7 +503,11 @@
                                       int period);

    // Invoke the message handler function.
-  static void InvokeMessageHandler(MessageImpl message);
+  static void InvokeMessageHandler(v8::Handle<v8::String> output,
+                                   v8::Debug::ClientData* data);
+
+  // Send the JSON message for a debug event.
+  static bool InvokeMessageHandlerWithEvent(Handle<Object> event_data);

    // Add a debugger command to the command queue.
    static void ProcessCommand(Vector<const uint16_t> command,

Modified: branches/bleeding_edge/test/cctest/test-debug.cc
==============================================================================
--- branches/bleeding_edge/test/cctest/test-debug.cc    (original)
+++ branches/bleeding_edge/test/cctest/test-debug.cc    Wed Apr 29 01:33:01  
2009
@@ -3427,10 +3427,10 @@
    void Run();
  };

-static void MessageHandler(const v8::Debug::Message& message) {
+static void MessageHandler(const uint16_t* message, int length,
+                           v8::Debug::ClientData* client_data) {
    static char print_buffer[1000];
-  v8::String::Value json(message.GetJSON());
-  Utf16ToAscii(*json, json.length(), print_buffer);
+  Utf16ToAscii(message, length, print_buffer);
    if (IsBreakEventMessage(print_buffer)) {
      // Lets test script wait until break occurs to send commands.
      // Signals when a break is reported.
@@ -3612,8 +3612,10 @@

  static int handled_client_data_instances_count = 0;
  static void MessageHandlerCountingClientData(
-    const v8::Debug::Message& message) {
-  if (message.GetClientData() != NULL) {
+    const uint16_t* message,
+    int length,
+    v8::Debug::ClientData* client_data) {
+  if (client_data) {
      handled_client_data_instances_count++;
    }
  }
@@ -3689,10 +3691,10 @@
  }


-static void ThreadedMessageHandler(const v8::Debug::Message& message) {
+static void ThreadedMessageHandler(const uint16_t* message, int length,
+                                   v8::Debug::ClientData* client_data) {
    static char print_buffer[1000];
-  v8::String::Value json(message.GetJSON());
-  Utf16ToAscii(*json, json.length(), print_buffer);
+  Utf16ToAscii(message, length, print_buffer);
    if (IsBreakEventMessage(print_buffer)) {
      threaded_debugging_barriers.barrier_2.Wait();
    }
@@ -3786,10 +3788,11 @@

  Barriers* breakpoints_barriers;

-static void BreakpointsMessageHandler(const v8::Debug::Message& message) {
+static void BreakpointsMessageHandler(const uint16_t* message,
+                                      int length,
+                                      v8::Debug::ClientData* client_data) {
    static char print_buffer[1000];
-  v8::String::Value json(message.GetJSON());
-  Utf16ToAscii(*json, json.length(), print_buffer);
+  Utf16ToAscii(message, length, print_buffer);
    printf("%s\n", print_buffer);
    fflush(stdout);

@@ -3932,7 +3935,9 @@
  }


-static void DummyMessageHandler(const v8::Debug::Message& message) {
+static void DummyMessageHandler(const uint16_t* message,
+                                int length,
+                                v8::Debug::ClientData* client_data) {
  }


@@ -4157,7 +4162,9 @@

  // Debugger message handler which counts the number of times it is called.
  static int message_handler_hit_count = 0;
-static void MessageHandlerHitCount(const v8::Debug::Message& message) {
+static void MessageHandlerHitCount(const uint16_t* message,
+                                   int length,
+                                   v8::Debug::ClientData* client_data) {
    message_handler_hit_count++;

    const int kBufferSize = 1000;
@@ -4206,7 +4213,9 @@

  // Debugger message handler which clears the message handler while active.
  static void MessageHandlerClearingMessageHandler(
-    const v8::Debug::Message& message) {
+    const uint16_t* message,
+    int length,
+    v8::Debug::ClientData* client_data) {
    message_handler_hit_count++;

    // Clear debug message handler.
@@ -4253,10 +4262,11 @@

  Barriers* host_dispatch_barriers;

-static void HostDispatchMessageHandler(const v8::Debug::Message& message) {
+static void HostDispatchMessageHandler(const uint16_t* message,
+                                       int length,
+                                       v8::Debug::ClientData* client_data)  
{
    static char print_buffer[1000];
-  v8::String::Value json(message.GetJSON());
-  Utf16ToAscii(*json, json.length(), print_buffer);
+  Utf16ToAscii(message, length, print_buffer);
    printf("%s\n", print_buffer);
    fflush(stdout);
  }

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