Author: [email protected]
Date: Thu May 14 05:18:25 2009
New Revision: 1951

Added:
    branches/bleeding_edge/src/frame-element.h
       - copied unchanged from r1949,  
/branches/bleeding_edge/src/frame-element.h
    branches/bleeding_edge/src/jump-target-inl.h
       - copied unchanged from r1949,  
/branches/bleeding_edge/src/jump-target-inl.h
Modified:
    branches/bleeding_edge/src/arm/virtual-frame-arm.h
    branches/bleeding_edge/src/compiler.cc
    branches/bleeding_edge/src/compiler.h
    branches/bleeding_edge/src/ia32/virtual-frame-ia32.h
    branches/bleeding_edge/src/jump-target.cc
    branches/bleeding_edge/src/jump-target.h
    branches/bleeding_edge/src/register-allocator-inl.h
    branches/bleeding_edge/src/register-allocator.h
    branches/bleeding_edge/src/virtual-frame.cc
    branches/bleeding_edge/src/virtual-frame.h
    branches/bleeding_edge/src/zone.h
    branches/bleeding_edge/tools/gyp/v8.gyp
    branches/bleeding_edge/tools/visual_studio/v8_base.vcproj

Log:
Reapply revision 1949.  Stupid error.

Add virtual destructor to jump targets to make compiler happy.
Review URL: http://codereview.chromium.org/113396

Modified: branches/bleeding_edge/src/arm/virtual-frame-arm.h
==============================================================================
--- branches/bleeding_edge/src/arm/virtual-frame-arm.h  (original)
+++ branches/bleeding_edge/src/arm/virtual-frame-arm.h  Thu May 14 05:18:25  
2009
@@ -471,18 +471,6 @@

    bool Equals(VirtualFrame* other);

-  // Perform initialization required during entry frame computation
-  // after setting the virtual frame element at index in frame to be
-  // target.
-  void InitializeEntryElement(int index, FrameElement* target) {
-    elements_[index].clear_copied();
-    if (target->is_register()) {
-      register_locations_[target->reg().code()] = index;
-    } else if (target->is_copy()) {
-      elements_[target->index()].set_copied();
-    }
-  }
-
    friend class JumpTarget;
  };


Modified: branches/bleeding_edge/src/compiler.cc
==============================================================================
--- branches/bleeding_edge/src/compiler.cc      (original)
+++ branches/bleeding_edge/src/compiler.cc      Thu May 14 05:18:25 2009
@@ -101,7 +101,7 @@
                                         Handle<Context> context,
                                         v8::Extension* extension,
                                         ScriptDataImpl* pre_data) {
-  ZoneScope zone_scope(DELETE_ON_EXIT);
+  CompilationZoneScope zone_scope(DELETE_ON_EXIT);

    // Make sure we have an initial stack limit.
    StackGuard guard;
@@ -306,7 +306,7 @@

  bool Compiler::CompileLazy(Handle<SharedFunctionInfo> shared,
                             int loop_nesting) {
-  ZoneScope zone_scope(DELETE_ON_EXIT);
+  CompilationZoneScope zone_scope(DELETE_ON_EXIT);

    // The VM is in the COMPILER state until exiting this function.
    VMState state(COMPILER);

Modified: branches/bleeding_edge/src/compiler.h
==============================================================================
--- branches/bleeding_edge/src/compiler.h       (original)
+++ branches/bleeding_edge/src/compiler.h       Thu May 14 05:18:25 2009
@@ -28,7 +28,9 @@
  #ifndef V8_COMPILER_H_
  #define V8_COMPILER_H_

+#include "frame-element.h"
  #include "parser.h"
+#include "zone.h"

  namespace v8 { namespace internal {

@@ -68,6 +70,19 @@
    // overflow.
    static bool CompileLazy(Handle<SharedFunctionInfo> shared, int  
loop_nesting);
  };
+
+
+// During compilation we need a global list of handles to constants
+// for frame elements.  When the zone gets deleted, we make sure to
+// clear this list of handles as well.
+class CompilationZoneScope : public ZoneScope {
+ public:
+  explicit CompilationZoneScope(ZoneScopeMode mode) : ZoneScope(mode) { }
+  virtual ~CompilationZoneScope() {
+    if (ShouldDeleteOnExit()) FrameElement::ClearConstantList();
+  }
+};
+

  } }  // namespace v8::internal


Modified: branches/bleeding_edge/src/ia32/virtual-frame-ia32.h
==============================================================================
--- branches/bleeding_edge/src/ia32/virtual-frame-ia32.h        (original)
+++ branches/bleeding_edge/src/ia32/virtual-frame-ia32.h        Thu May 14  
05:18:25 2009
@@ -485,18 +485,6 @@

    bool Equals(VirtualFrame* other);

-  // Perform initialization required during entry frame computation
-  // after setting the virtual frame element at index in frame to be
-  // target.
-  void InitializeEntryElement(int index, FrameElement* target) {
-    elements_[index].clear_copied();
-    if (target->is_register()) {
-      register_locations_[target->reg().code()] = index;
-    } else if (target->is_copy()) {
-      elements_[target->index()].set_copied();
-    }
-  }
-
    friend class JumpTarget;
  };


Modified: branches/bleeding_edge/src/jump-target.cc
==============================================================================
--- branches/bleeding_edge/src/jump-target.cc   (original)
+++ branches/bleeding_edge/src/jump-target.cc   Thu May 14 05:18:25 2009
@@ -28,6 +28,7 @@
  #include "v8.h"

  #include "codegen-inl.h"
+#include "jump-target-inl.h"
  #include "register-allocator-inl.h"

  namespace v8 { namespace internal {
@@ -165,7 +166,7 @@
      // elements are initially recorded as if in memory.
      if (target != NULL) {
        entry_frame_->elements_[index] = *target;
-      entry_frame_->InitializeEntryElement(index, target);
+      InitializeEntryElement(index, target);
      }
    }
    // Then fill in the rest of the frame with new elements.
@@ -175,7 +176,7 @@
        entry_frame_->elements_.Add(FrameElement::MemoryElement());
      } else {
        entry_frame_->elements_.Add(*target);
-      entry_frame_->InitializeEntryElement(index, target);
+      InitializeEntryElement(index, target);
      }
    }


Modified: branches/bleeding_edge/src/jump-target.h
==============================================================================
--- branches/bleeding_edge/src/jump-target.h    (original)
+++ branches/bleeding_edge/src/jump-target.h    Thu May 14 05:18:25 2009
@@ -35,7 +35,6 @@
  class Result;
  class VirtualFrame;

-
  //  
-------------------------------------------------------------------------
  // Jump targets
  //
@@ -68,6 +67,8 @@
    // AST nodes.
    JumpTarget();

+  virtual ~JumpTarget() {}
+
    // Supply a code generator and directionality to an already
    // constructed jump target.  This function expects to be given a
    // non-null code generator, and to be called only when the code
@@ -199,8 +200,13 @@
    // and a corresponding merge code label.
    void AddReachingFrame(VirtualFrame* frame);

-  // Compute a frame to use for entry to this block.  Mergable elements
-  // is as described for the Bind function.
+  // Perform initialization required during entry frame computation
+  // after setting the virtual frame element at index in frame to be
+  // target.
+  inline void InitializeEntryElement(int index, FrameElement* target);
+
+  // Compute a frame to use for entry to this block.  Mergable
+  // elements is as described for the Bind function.
    void ComputeEntryFrame(int mergable_elements);

    DISALLOW_COPY_AND_ASSIGN(JumpTarget);
@@ -225,6 +231,8 @@
    // nodes.
    BreakTarget() {}

+  virtual ~BreakTarget() {}
+
    // Supply a code generator, expected expression stack height, and
    // directionality to an already constructed break target.  This
    // function expects to be given a non-null code generator, and to be
@@ -286,6 +294,8 @@
    // original target is actually a fresh one that intercepts control
    // flow intended for the shadowed one.
    explicit ShadowTarget(BreakTarget* shadowed);
+
+  virtual ~ShadowTarget() {}

    // End shadowing.  After shadowing ends, the original jump target
    // again gives access to the formerly shadowed target and the shadow

Modified: branches/bleeding_edge/src/register-allocator-inl.h
==============================================================================
--- branches/bleeding_edge/src/register-allocator-inl.h (original)
+++ branches/bleeding_edge/src/register-allocator-inl.h Thu May 14 05:18:25  
2009
@@ -28,6 +28,7 @@
  #ifndef V8_REGISTER_ALLOCATOR_INL_H_
  #define V8_REGISTER_ALLOCATOR_INL_H_

+#include "codegen.h"
  #include "register-allocator.h"
  #include "virtual-frame.h"


Modified: branches/bleeding_edge/src/register-allocator.h
==============================================================================
--- branches/bleeding_edge/src/register-allocator.h     (original)
+++ branches/bleeding_edge/src/register-allocator.h     Thu May 14 05:18:25 2009
@@ -100,7 +100,9 @@
    explicit StaticType(StaticTypeEnum static_type) :  
static_type_(static_type) {}

    // StaticTypeEnum static_type_;
-  byte static_type_;
+  StaticTypeEnum static_type_;
+
+  friend class FrameElement;
  };



Modified: branches/bleeding_edge/src/virtual-frame.cc
==============================================================================
--- branches/bleeding_edge/src/virtual-frame.cc (original)
+++ branches/bleeding_edge/src/virtual-frame.cc Thu May 14 05:18:25 2009
@@ -94,10 +94,10 @@
      case FrameElement::REGISTER:
        // All copies are backed by memory or register locations.
        result.set_static_type(target.static_type());
-      result.type_ = FrameElement::COPY;
-      result.copied_ = false;
-      result.synced_ = false;
-      result.data_.index_ = index;
+      result.set_type(FrameElement::COPY);
+      result.clear_copied();
+      result.clear_sync();
+      result.set_index(index);
        elements_[index].set_copied();
        break;

@@ -462,23 +462,6 @@
      Drop(num_dropped - 1);
    }
    SetElementAt(0, &tos);
-}
-
-
-bool FrameElement::Equals(FrameElement other) {
-  if (type_ != other.type_ ||
-      copied_ != other.copied_ ||
-      synced_ != other.synced_) return false;
-
-  if (is_register()) {
-    if (!reg().is(other.reg())) return false;
-  } else if (is_constant()) {
-    if (!handle().is_identical_to(other.handle())) return false;
-  } else if (is_copy()) {
-    if (index() != other.index()) return false;
-  }
-
-  return true;
  }



Modified: branches/bleeding_edge/src/virtual-frame.h
==============================================================================
--- branches/bleeding_edge/src/virtual-frame.h  (original)
+++ branches/bleeding_edge/src/virtual-frame.h  Thu May 14 05:18:25 2009
@@ -28,205 +28,8 @@
  #ifndef V8_VIRTUAL_FRAME_H_
  #define V8_VIRTUAL_FRAME_H_

+#include "frame-element.h"
  #include "macro-assembler.h"
-
-namespace v8 { namespace internal {
-
-//  
-------------------------------------------------------------------------
-// Virtual frame elements
-//
-// The internal elements of the virtual frames.  There are several kinds of
-// elements:
-//   * Invalid: elements that are uninitialized or not actually part
-//     of the virtual frame.  They should not be read.
-//   * Memory: an element that resides in the actual frame.  Its address is
-//     given by its position in the virtual frame.
-//   * Register: an element that resides in a register.
-//   * Constant: an element whose value is known at compile time.
-
-class FrameElement BASE_EMBEDDED {
- public:
-  enum SyncFlag {
-    NOT_SYNCED,
-    SYNCED
-  };
-
-  // The default constructor creates an invalid frame element.
-  FrameElement()
-      : static_type_(), type_(INVALID), copied_(false), synced_(false) {
-    data_.reg_ = no_reg;
-  }
-
-  // Factory function to construct an invalid frame element.
-  static FrameElement InvalidElement() {
-    FrameElement result;
-    return result;
-  }
-
-  // Factory function to construct an in-memory frame element.
-  static FrameElement MemoryElement() {
-    FrameElement result(MEMORY, no_reg, SYNCED);
-    return result;
-  }
-
-  // Factory function to construct an in-register frame element.
-  static FrameElement RegisterElement(Register reg,
-                                      SyncFlag is_synced,
-                                      StaticType static_type =  
StaticType()) {
-    return FrameElement(REGISTER, reg, is_synced, static_type);
-  }
-
-  // Factory function to construct a frame element whose value is known at
-  // compile time.
-  static FrameElement ConstantElement(Handle<Object> value,
-                                      SyncFlag is_synced) {
-    FrameElement result(value, is_synced);
-    return result;
-  }
-
-  bool is_synced() const { return synced_; }
-
-  void set_sync() {
-    ASSERT(type() != MEMORY);
-    synced_ = true;
-  }
-
-  void clear_sync() {
-    ASSERT(type() != MEMORY);
-    synced_ = false;
-  }
-
-  bool is_valid() const { return type() != INVALID; }
-  bool is_memory() const { return type() == MEMORY; }
-  bool is_register() const { return type() == REGISTER; }
-  bool is_constant() const { return type() == CONSTANT; }
-  bool is_copy() const { return type() == COPY; }
-
-  bool is_copied() const { return copied_; }
-  void set_copied() { copied_ = true; }
-  void clear_copied() { copied_ = false; }
-
-  Register reg() const {
-    ASSERT(is_register());
-    return data_.reg_;
-  }
-
-  Handle<Object> handle() const {
-    ASSERT(is_constant());
-    return Handle<Object>(data_.handle_);
-  }
-
-  int index() const {
-    ASSERT(is_copy());
-    return data_.index_;
-  }
-
-  StaticType static_type() { return static_type_; }
-
-  void set_static_type(StaticType static_type) {
-    // TODO(lrn): If it's s copy, it would be better to update the real  
one,
-    // but we can't from here. The caller must handle this.
-    static_type_ = static_type;
-  }
-
-  // True if the frame elements are identical (all data members).
-  bool Equals(FrameElement other);
-
-  // Given a pair of non-null frame element pointers, return one of them
-  // as an entry frame candidate or null if they are incompatible.
-  FrameElement* Combine(FrameElement* other) {
-    // If either is invalid, the result is.
-    if (!is_valid()) return this;
-    if (!other->is_valid()) return other;
-
-    // If they do not have the exact same location we reallocate.
-    bool not_same_location =
-        (type_ != other->type_) ||
-        (is_register() && !reg().is(other->reg())) ||
-        (is_constant() && !handle().is_identical_to(other->handle())) ||
-        (is_copy() && index() != other->index());
-    if (not_same_location) return NULL;
-
-    // If either is unsynced, the result is.  The result static type is
-    // the merge of the static types.  It's safe to set it on one of the
-    // frame elements, and harmless too (because we are only going to
-    // merge the reaching frames and will ensure that the types are
-    // coherent, and changing the static type does not emit code).
-    FrameElement* result = is_synced() ? other : this;
-    result->set_static_type(static_type().merge(other->static_type()));
-    return result;
-  }
-
- private:
-  enum Type {
-    INVALID,
-    MEMORY,
-    REGISTER,
-    CONSTANT,
-    COPY
-  };
-
-  Type type() const { return static_cast<Type>(type_); }
-
-  StaticType static_type_;
-
-  // The element's type.
-  byte type_;
-
-  bool copied_;
-
-  // The element's dirty-bit. The dirty bit can be cleared
-  // for non-memory elements to indicate that the element agrees with
-  // the value in memory in the actual frame.
-  bool synced_;
-
-  union {
-    Register reg_;
-    Object** handle_;
-    int index_;
-  } data_;
-
-  // Used to construct memory and register elements.
-  FrameElement(Type type, Register reg, SyncFlag is_synced)
-      : static_type_(),
-        type_(type),
-        copied_(false),
-        synced_(is_synced  != NOT_SYNCED) {
-    data_.reg_ = reg;
-  }
-
-  FrameElement(Type type, Register reg, SyncFlag is_synced, StaticType  
stype)
-      : static_type_(stype),
-        type_(type),
-        copied_(false),
-        synced_(is_synced != NOT_SYNCED) {
-    data_.reg_ = reg;
-  }
-
-  // Used to construct constant elements.
-  FrameElement(Handle<Object> value, SyncFlag is_synced)
-      : static_type_(StaticType::TypeOf(*value)),
-        type_(CONSTANT),
-        copied_(false),
-        synced_(is_synced != NOT_SYNCED) {
-    data_.handle_ = value.location();
-  }
-
-  void set_index(int new_index) {
-    ASSERT(is_copy());
-    data_.index_ = new_index;
-  }
-
-  void set_reg(Register new_reg) {
-    ASSERT(is_register());
-    data_.reg_ = new_reg;
-  }
-
-  friend class VirtualFrame;
-};
-
-
-} }  // namespace v8::internal

  #if V8_TARGET_ARCH_IA32
  #include "ia32/virtual-frame-ia32.h"

Modified: branches/bleeding_edge/src/zone.h
==============================================================================
--- branches/bleeding_edge/src/zone.h   (original)
+++ branches/bleeding_edge/src/zone.h   Thu May 14 05:18:25 2009
@@ -180,8 +180,13 @@
      nesting_++;
    }

-  ~ZoneScope() {
-    if (--nesting_ == 0 && mode_ == DELETE_ON_EXIT) Zone::DeleteAll();
+  virtual ~ZoneScope() {
+    if (ShouldDeleteOnExit()) Zone::DeleteAll();
+    --nesting_;
+  }
+
+  bool ShouldDeleteOnExit() {
+    return nesting_ == 1 && mode_ == DELETE_ON_EXIT;
    }

    // For ZoneScopes that do not delete on exit by default, call this

Modified: branches/bleeding_edge/tools/gyp/v8.gyp
==============================================================================
--- branches/bleeding_edge/tools/gyp/v8.gyp     (original)
+++ branches/bleeding_edge/tools/gyp/v8.gyp     Thu May 14 05:18:25 2009
@@ -135,6 +135,7 @@
        '../../src/frames-inl.h',
        '../../src/frames.cc',
        '../../src/frames.h',
+      '../../src/frame-element.h',
        '../../src/func-name-inferrer.cc',
        '../../src/func-name-inferrer.h',
        '../../src/global-handles.cc',
@@ -155,6 +156,7 @@
        '../../src/interpreter-irregexp.h',
        '../../src/jump-target.cc',
        '../../src/jump-target.h',
+      '../../src/jump-target-inl.h',
        '../../src/jsregexp-inl.h',
        '../../src/jsregexp.cc',
        '../../src/jsregexp.h',

Modified: branches/bleeding_edge/tools/visual_studio/v8_base.vcproj
==============================================================================
--- branches/bleeding_edge/tools/visual_studio/v8_base.vcproj   (original)
+++ branches/bleeding_edge/tools/visual_studio/v8_base.vcproj   Thu May 14  
05:18:25 2009
@@ -409,6 +409,10 @@
                                >
                        </File>
                        <File
+                               RelativePath="..\..\src\frame-element.h"
+                               >
+                       </File>
+                       <File
                                RelativePath="..\..\src\frames.cc"
                                >
                        </File>
@@ -498,6 +502,10 @@
                        </File>
                        <File
                                RelativePath="..\..\src\jump-target.h"
+                               >
+                       </File>
+                       <File
+                               RelativePath="..\..\src\jump-target-inl.h"
                                >
                        </File>
                        <File

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