Author: [email protected]
Date: Thu May 14 05:18:25 2009
New Revision: 1951
Added:
branches/bleeding_edge/src/frame-element.h
- copied unchanged from r1949,
/branches/bleeding_edge/src/frame-element.h
branches/bleeding_edge/src/jump-target-inl.h
- copied unchanged from r1949,
/branches/bleeding_edge/src/jump-target-inl.h
Modified:
branches/bleeding_edge/src/arm/virtual-frame-arm.h
branches/bleeding_edge/src/compiler.cc
branches/bleeding_edge/src/compiler.h
branches/bleeding_edge/src/ia32/virtual-frame-ia32.h
branches/bleeding_edge/src/jump-target.cc
branches/bleeding_edge/src/jump-target.h
branches/bleeding_edge/src/register-allocator-inl.h
branches/bleeding_edge/src/register-allocator.h
branches/bleeding_edge/src/virtual-frame.cc
branches/bleeding_edge/src/virtual-frame.h
branches/bleeding_edge/src/zone.h
branches/bleeding_edge/tools/gyp/v8.gyp
branches/bleeding_edge/tools/visual_studio/v8_base.vcproj
Log:
Reapply revision 1949. Stupid error.
Add virtual destructor to jump targets to make compiler happy.
Review URL: http://codereview.chromium.org/113396
Modified: branches/bleeding_edge/src/arm/virtual-frame-arm.h
==============================================================================
--- branches/bleeding_edge/src/arm/virtual-frame-arm.h (original)
+++ branches/bleeding_edge/src/arm/virtual-frame-arm.h Thu May 14 05:18:25
2009
@@ -471,18 +471,6 @@
bool Equals(VirtualFrame* other);
- // Perform initialization required during entry frame computation
- // after setting the virtual frame element at index in frame to be
- // target.
- void InitializeEntryElement(int index, FrameElement* target) {
- elements_[index].clear_copied();
- if (target->is_register()) {
- register_locations_[target->reg().code()] = index;
- } else if (target->is_copy()) {
- elements_[target->index()].set_copied();
- }
- }
-
friend class JumpTarget;
};
Modified: branches/bleeding_edge/src/compiler.cc
==============================================================================
--- branches/bleeding_edge/src/compiler.cc (original)
+++ branches/bleeding_edge/src/compiler.cc Thu May 14 05:18:25 2009
@@ -101,7 +101,7 @@
Handle<Context> context,
v8::Extension* extension,
ScriptDataImpl* pre_data) {
- ZoneScope zone_scope(DELETE_ON_EXIT);
+ CompilationZoneScope zone_scope(DELETE_ON_EXIT);
// Make sure we have an initial stack limit.
StackGuard guard;
@@ -306,7 +306,7 @@
bool Compiler::CompileLazy(Handle<SharedFunctionInfo> shared,
int loop_nesting) {
- ZoneScope zone_scope(DELETE_ON_EXIT);
+ CompilationZoneScope zone_scope(DELETE_ON_EXIT);
// The VM is in the COMPILER state until exiting this function.
VMState state(COMPILER);
Modified: branches/bleeding_edge/src/compiler.h
==============================================================================
--- branches/bleeding_edge/src/compiler.h (original)
+++ branches/bleeding_edge/src/compiler.h Thu May 14 05:18:25 2009
@@ -28,7 +28,9 @@
#ifndef V8_COMPILER_H_
#define V8_COMPILER_H_
+#include "frame-element.h"
#include "parser.h"
+#include "zone.h"
namespace v8 { namespace internal {
@@ -68,6 +70,19 @@
// overflow.
static bool CompileLazy(Handle<SharedFunctionInfo> shared, int
loop_nesting);
};
+
+
+// During compilation we need a global list of handles to constants
+// for frame elements. When the zone gets deleted, we make sure to
+// clear this list of handles as well.
+class CompilationZoneScope : public ZoneScope {
+ public:
+ explicit CompilationZoneScope(ZoneScopeMode mode) : ZoneScope(mode) { }
+ virtual ~CompilationZoneScope() {
+ if (ShouldDeleteOnExit()) FrameElement::ClearConstantList();
+ }
+};
+
} } // namespace v8::internal
Modified: branches/bleeding_edge/src/ia32/virtual-frame-ia32.h
==============================================================================
--- branches/bleeding_edge/src/ia32/virtual-frame-ia32.h (original)
+++ branches/bleeding_edge/src/ia32/virtual-frame-ia32.h Thu May 14
05:18:25 2009
@@ -485,18 +485,6 @@
bool Equals(VirtualFrame* other);
- // Perform initialization required during entry frame computation
- // after setting the virtual frame element at index in frame to be
- // target.
- void InitializeEntryElement(int index, FrameElement* target) {
- elements_[index].clear_copied();
- if (target->is_register()) {
- register_locations_[target->reg().code()] = index;
- } else if (target->is_copy()) {
- elements_[target->index()].set_copied();
- }
- }
-
friend class JumpTarget;
};
Modified: branches/bleeding_edge/src/jump-target.cc
==============================================================================
--- branches/bleeding_edge/src/jump-target.cc (original)
+++ branches/bleeding_edge/src/jump-target.cc Thu May 14 05:18:25 2009
@@ -28,6 +28,7 @@
#include "v8.h"
#include "codegen-inl.h"
+#include "jump-target-inl.h"
#include "register-allocator-inl.h"
namespace v8 { namespace internal {
@@ -165,7 +166,7 @@
// elements are initially recorded as if in memory.
if (target != NULL) {
entry_frame_->elements_[index] = *target;
- entry_frame_->InitializeEntryElement(index, target);
+ InitializeEntryElement(index, target);
}
}
// Then fill in the rest of the frame with new elements.
@@ -175,7 +176,7 @@
entry_frame_->elements_.Add(FrameElement::MemoryElement());
} else {
entry_frame_->elements_.Add(*target);
- entry_frame_->InitializeEntryElement(index, target);
+ InitializeEntryElement(index, target);
}
}
Modified: branches/bleeding_edge/src/jump-target.h
==============================================================================
--- branches/bleeding_edge/src/jump-target.h (original)
+++ branches/bleeding_edge/src/jump-target.h Thu May 14 05:18:25 2009
@@ -35,7 +35,6 @@
class Result;
class VirtualFrame;
-
//
-------------------------------------------------------------------------
// Jump targets
//
@@ -68,6 +67,8 @@
// AST nodes.
JumpTarget();
+ virtual ~JumpTarget() {}
+
// Supply a code generator and directionality to an already
// constructed jump target. This function expects to be given a
// non-null code generator, and to be called only when the code
@@ -199,8 +200,13 @@
// and a corresponding merge code label.
void AddReachingFrame(VirtualFrame* frame);
- // Compute a frame to use for entry to this block. Mergable elements
- // is as described for the Bind function.
+ // Perform initialization required during entry frame computation
+ // after setting the virtual frame element at index in frame to be
+ // target.
+ inline void InitializeEntryElement(int index, FrameElement* target);
+
+ // Compute a frame to use for entry to this block. Mergable
+ // elements is as described for the Bind function.
void ComputeEntryFrame(int mergable_elements);
DISALLOW_COPY_AND_ASSIGN(JumpTarget);
@@ -225,6 +231,8 @@
// nodes.
BreakTarget() {}
+ virtual ~BreakTarget() {}
+
// Supply a code generator, expected expression stack height, and
// directionality to an already constructed break target. This
// function expects to be given a non-null code generator, and to be
@@ -286,6 +294,8 @@
// original target is actually a fresh one that intercepts control
// flow intended for the shadowed one.
explicit ShadowTarget(BreakTarget* shadowed);
+
+ virtual ~ShadowTarget() {}
// End shadowing. After shadowing ends, the original jump target
// again gives access to the formerly shadowed target and the shadow
Modified: branches/bleeding_edge/src/register-allocator-inl.h
==============================================================================
--- branches/bleeding_edge/src/register-allocator-inl.h (original)
+++ branches/bleeding_edge/src/register-allocator-inl.h Thu May 14 05:18:25
2009
@@ -28,6 +28,7 @@
#ifndef V8_REGISTER_ALLOCATOR_INL_H_
#define V8_REGISTER_ALLOCATOR_INL_H_
+#include "codegen.h"
#include "register-allocator.h"
#include "virtual-frame.h"
Modified: branches/bleeding_edge/src/register-allocator.h
==============================================================================
--- branches/bleeding_edge/src/register-allocator.h (original)
+++ branches/bleeding_edge/src/register-allocator.h Thu May 14 05:18:25 2009
@@ -100,7 +100,9 @@
explicit StaticType(StaticTypeEnum static_type) :
static_type_(static_type) {}
// StaticTypeEnum static_type_;
- byte static_type_;
+ StaticTypeEnum static_type_;
+
+ friend class FrameElement;
};
Modified: branches/bleeding_edge/src/virtual-frame.cc
==============================================================================
--- branches/bleeding_edge/src/virtual-frame.cc (original)
+++ branches/bleeding_edge/src/virtual-frame.cc Thu May 14 05:18:25 2009
@@ -94,10 +94,10 @@
case FrameElement::REGISTER:
// All copies are backed by memory or register locations.
result.set_static_type(target.static_type());
- result.type_ = FrameElement::COPY;
- result.copied_ = false;
- result.synced_ = false;
- result.data_.index_ = index;
+ result.set_type(FrameElement::COPY);
+ result.clear_copied();
+ result.clear_sync();
+ result.set_index(index);
elements_[index].set_copied();
break;
@@ -462,23 +462,6 @@
Drop(num_dropped - 1);
}
SetElementAt(0, &tos);
-}
-
-
-bool FrameElement::Equals(FrameElement other) {
- if (type_ != other.type_ ||
- copied_ != other.copied_ ||
- synced_ != other.synced_) return false;
-
- if (is_register()) {
- if (!reg().is(other.reg())) return false;
- } else if (is_constant()) {
- if (!handle().is_identical_to(other.handle())) return false;
- } else if (is_copy()) {
- if (index() != other.index()) return false;
- }
-
- return true;
}
Modified: branches/bleeding_edge/src/virtual-frame.h
==============================================================================
--- branches/bleeding_edge/src/virtual-frame.h (original)
+++ branches/bleeding_edge/src/virtual-frame.h Thu May 14 05:18:25 2009
@@ -28,205 +28,8 @@
#ifndef V8_VIRTUAL_FRAME_H_
#define V8_VIRTUAL_FRAME_H_
+#include "frame-element.h"
#include "macro-assembler.h"
-
-namespace v8 { namespace internal {
-
-//
-------------------------------------------------------------------------
-// Virtual frame elements
-//
-// The internal elements of the virtual frames. There are several kinds of
-// elements:
-// * Invalid: elements that are uninitialized or not actually part
-// of the virtual frame. They should not be read.
-// * Memory: an element that resides in the actual frame. Its address is
-// given by its position in the virtual frame.
-// * Register: an element that resides in a register.
-// * Constant: an element whose value is known at compile time.
-
-class FrameElement BASE_EMBEDDED {
- public:
- enum SyncFlag {
- NOT_SYNCED,
- SYNCED
- };
-
- // The default constructor creates an invalid frame element.
- FrameElement()
- : static_type_(), type_(INVALID), copied_(false), synced_(false) {
- data_.reg_ = no_reg;
- }
-
- // Factory function to construct an invalid frame element.
- static FrameElement InvalidElement() {
- FrameElement result;
- return result;
- }
-
- // Factory function to construct an in-memory frame element.
- static FrameElement MemoryElement() {
- FrameElement result(MEMORY, no_reg, SYNCED);
- return result;
- }
-
- // Factory function to construct an in-register frame element.
- static FrameElement RegisterElement(Register reg,
- SyncFlag is_synced,
- StaticType static_type =
StaticType()) {
- return FrameElement(REGISTER, reg, is_synced, static_type);
- }
-
- // Factory function to construct a frame element whose value is known at
- // compile time.
- static FrameElement ConstantElement(Handle<Object> value,
- SyncFlag is_synced) {
- FrameElement result(value, is_synced);
- return result;
- }
-
- bool is_synced() const { return synced_; }
-
- void set_sync() {
- ASSERT(type() != MEMORY);
- synced_ = true;
- }
-
- void clear_sync() {
- ASSERT(type() != MEMORY);
- synced_ = false;
- }
-
- bool is_valid() const { return type() != INVALID; }
- bool is_memory() const { return type() == MEMORY; }
- bool is_register() const { return type() == REGISTER; }
- bool is_constant() const { return type() == CONSTANT; }
- bool is_copy() const { return type() == COPY; }
-
- bool is_copied() const { return copied_; }
- void set_copied() { copied_ = true; }
- void clear_copied() { copied_ = false; }
-
- Register reg() const {
- ASSERT(is_register());
- return data_.reg_;
- }
-
- Handle<Object> handle() const {
- ASSERT(is_constant());
- return Handle<Object>(data_.handle_);
- }
-
- int index() const {
- ASSERT(is_copy());
- return data_.index_;
- }
-
- StaticType static_type() { return static_type_; }
-
- void set_static_type(StaticType static_type) {
- // TODO(lrn): If it's s copy, it would be better to update the real
one,
- // but we can't from here. The caller must handle this.
- static_type_ = static_type;
- }
-
- // True if the frame elements are identical (all data members).
- bool Equals(FrameElement other);
-
- // Given a pair of non-null frame element pointers, return one of them
- // as an entry frame candidate or null if they are incompatible.
- FrameElement* Combine(FrameElement* other) {
- // If either is invalid, the result is.
- if (!is_valid()) return this;
- if (!other->is_valid()) return other;
-
- // If they do not have the exact same location we reallocate.
- bool not_same_location =
- (type_ != other->type_) ||
- (is_register() && !reg().is(other->reg())) ||
- (is_constant() && !handle().is_identical_to(other->handle())) ||
- (is_copy() && index() != other->index());
- if (not_same_location) return NULL;
-
- // If either is unsynced, the result is. The result static type is
- // the merge of the static types. It's safe to set it on one of the
- // frame elements, and harmless too (because we are only going to
- // merge the reaching frames and will ensure that the types are
- // coherent, and changing the static type does not emit code).
- FrameElement* result = is_synced() ? other : this;
- result->set_static_type(static_type().merge(other->static_type()));
- return result;
- }
-
- private:
- enum Type {
- INVALID,
- MEMORY,
- REGISTER,
- CONSTANT,
- COPY
- };
-
- Type type() const { return static_cast<Type>(type_); }
-
- StaticType static_type_;
-
- // The element's type.
- byte type_;
-
- bool copied_;
-
- // The element's dirty-bit. The dirty bit can be cleared
- // for non-memory elements to indicate that the element agrees with
- // the value in memory in the actual frame.
- bool synced_;
-
- union {
- Register reg_;
- Object** handle_;
- int index_;
- } data_;
-
- // Used to construct memory and register elements.
- FrameElement(Type type, Register reg, SyncFlag is_synced)
- : static_type_(),
- type_(type),
- copied_(false),
- synced_(is_synced != NOT_SYNCED) {
- data_.reg_ = reg;
- }
-
- FrameElement(Type type, Register reg, SyncFlag is_synced, StaticType
stype)
- : static_type_(stype),
- type_(type),
- copied_(false),
- synced_(is_synced != NOT_SYNCED) {
- data_.reg_ = reg;
- }
-
- // Used to construct constant elements.
- FrameElement(Handle<Object> value, SyncFlag is_synced)
- : static_type_(StaticType::TypeOf(*value)),
- type_(CONSTANT),
- copied_(false),
- synced_(is_synced != NOT_SYNCED) {
- data_.handle_ = value.location();
- }
-
- void set_index(int new_index) {
- ASSERT(is_copy());
- data_.index_ = new_index;
- }
-
- void set_reg(Register new_reg) {
- ASSERT(is_register());
- data_.reg_ = new_reg;
- }
-
- friend class VirtualFrame;
-};
-
-
-} } // namespace v8::internal
#if V8_TARGET_ARCH_IA32
#include "ia32/virtual-frame-ia32.h"
Modified: branches/bleeding_edge/src/zone.h
==============================================================================
--- branches/bleeding_edge/src/zone.h (original)
+++ branches/bleeding_edge/src/zone.h Thu May 14 05:18:25 2009
@@ -180,8 +180,13 @@
nesting_++;
}
- ~ZoneScope() {
- if (--nesting_ == 0 && mode_ == DELETE_ON_EXIT) Zone::DeleteAll();
+ virtual ~ZoneScope() {
+ if (ShouldDeleteOnExit()) Zone::DeleteAll();
+ --nesting_;
+ }
+
+ bool ShouldDeleteOnExit() {
+ return nesting_ == 1 && mode_ == DELETE_ON_EXIT;
}
// For ZoneScopes that do not delete on exit by default, call this
Modified: branches/bleeding_edge/tools/gyp/v8.gyp
==============================================================================
--- branches/bleeding_edge/tools/gyp/v8.gyp (original)
+++ branches/bleeding_edge/tools/gyp/v8.gyp Thu May 14 05:18:25 2009
@@ -135,6 +135,7 @@
'../../src/frames-inl.h',
'../../src/frames.cc',
'../../src/frames.h',
+ '../../src/frame-element.h',
'../../src/func-name-inferrer.cc',
'../../src/func-name-inferrer.h',
'../../src/global-handles.cc',
@@ -155,6 +156,7 @@
'../../src/interpreter-irregexp.h',
'../../src/jump-target.cc',
'../../src/jump-target.h',
+ '../../src/jump-target-inl.h',
'../../src/jsregexp-inl.h',
'../../src/jsregexp.cc',
'../../src/jsregexp.h',
Modified: branches/bleeding_edge/tools/visual_studio/v8_base.vcproj
==============================================================================
--- branches/bleeding_edge/tools/visual_studio/v8_base.vcproj (original)
+++ branches/bleeding_edge/tools/visual_studio/v8_base.vcproj Thu May 14
05:18:25 2009
@@ -409,6 +409,10 @@
>
</File>
<File
+ RelativePath="..\..\src\frame-element.h"
+ >
+ </File>
+ <File
RelativePath="..\..\src\frames.cc"
>
</File>
@@ -498,6 +502,10 @@
</File>
<File
RelativePath="..\..\src\jump-target.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\jump-target-inl.h"
>
</File>
<File
--~--~---------~--~----~------------~-------~--~----~
v8-dev mailing list
[email protected]
http://groups.google.com/group/v8-dev
-~----------~----~----~----~------~----~------~--~---