Author: [email protected]
Date: Fri May 15 01:08:52 2009
New Revision: 1960
Modified:
branches/bleeding_edge/src/ia32/jump-target-ia32.cc
branches/bleeding_edge/src/ia32/virtual-frame-ia32.cc
branches/bleeding_edge/src/ia32/virtual-frame-ia32.h
Log:
Bypass an expensive computation of a basic block's entry frame for a
common case of a single forward edge (a fall-through). This includes
exits from deferred code.
The fall-through frame is used, after removing constants and copies
above the high-water mark.
Review URL: http://codereview.chromium.org/113400
Modified: branches/bleeding_edge/src/ia32/jump-target-ia32.cc
==============================================================================
--- branches/bleeding_edge/src/ia32/jump-target-ia32.cc (original)
+++ branches/bleeding_edge/src/ia32/jump-target-ia32.cc Fri May 15 01:08:52
2009
@@ -195,12 +195,12 @@
return;
}
- if (direction_ == FORWARD_ONLY) {
- // A simple case: no forward jumps and no possible backward jumps.
- if (!is_linked()) {
+ if (!is_linked()) {
+ ASSERT(cgen_->has_valid_frame());
+ if (direction_ == FORWARD_ONLY) {
+ // Fast case: no forward jumps and no possible backward jumps.
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
- ASSERT(cgen_->has_valid_frame());
VirtualFrame* frame = cgen_->frame();
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
@@ -209,34 +209,43 @@
__ add(Operand(esp), Immediate(difference * kPointerSize));
}
- is_bound_ = true;
- return;
+ } else {
+ ASSERT(direction_ == BIDIRECTIONAL);
+ // Fast case: no forward jumps, possible backward ones. Remove
+ // constants and copies above the watermark on the fall-through
+ // frame and use it as the entry frame.
+ cgen_->frame()->MakeMergable(mergable_elements);
+ entry_frame_ = new VirtualFrame(cgen_->frame());
+ __ bind(&entry_label_);
}
+ is_bound_ = true;
+ return;
+ }
- // Another simple case: no fall through, a single forward jump,
- // and no possible backward jumps.
- if (!cgen_->has_valid_frame() && reaching_frames_.length() == 1) {
- // Pick up the only reaching frame, take ownership of it, and
- // use it for the block about to be emitted.
- VirtualFrame* frame = reaching_frames_[0];
- RegisterFile reserved = RegisterAllocator::Reserved();
- cgen_->SetFrame(frame, &reserved);
- reaching_frames_[0] = NULL;
- __ bind(&merge_labels_[0]);
-
- // The stack pointer can be floating above the top of the
- // virtual frame before the bind. Afterward, it should not.
- int difference =
- frame->stack_pointer_ - (frame->elements_.length() - 1);
- if (difference > 0) {
- frame->stack_pointer_ -= difference;
- __ add(Operand(esp), Immediate(difference * kPointerSize));
- }
-
- is_linked_ = false;
- is_bound_ = true;
- return;
+ if (direction_ == FORWARD_ONLY &&
+ !cgen_->has_valid_frame() &&
+ reaching_frames_.length() == 1) {
+ // Fast case: no fall-through, a single forward jump, and no
+ // possible backward jumps. Pick up the only reaching frame, take
+ // ownership of it, and use it for the block about to be emitted.
+ VirtualFrame* frame = reaching_frames_[0];
+ RegisterFile reserved = RegisterAllocator::Reserved();
+ cgen_->SetFrame(frame, &reserved);
+ reaching_frames_[0] = NULL;
+ __ bind(&merge_labels_[0]);
+
+ // The stack pointer can be floating above the top of the
+ // virtual frame before the bind. Afterward, it should not.
+ int difference =
+ frame->stack_pointer_ - (frame->elements_.length() - 1);
+ if (difference > 0) {
+ frame->stack_pointer_ -= difference;
+ __ add(Operand(esp), Immediate(difference * kPointerSize));
}
+
+ is_linked_ = false;
+ is_bound_ = true;
+ return;
}
// If there is a current frame, record it as the fall-through. It
@@ -250,9 +259,7 @@
}
// Compute the frame to use for entry to the block.
- if (entry_frame_ == NULL) {
- ComputeEntryFrame(mergable_elements);
- }
+ ComputeEntryFrame(mergable_elements);
// Some moves required to merge to an expected frame require purely
// frame state changes, and do not require any code generation.
Modified: branches/bleeding_edge/src/ia32/virtual-frame-ia32.cc
==============================================================================
--- branches/bleeding_edge/src/ia32/virtual-frame-ia32.cc (original)
+++ branches/bleeding_edge/src/ia32/virtual-frame-ia32.cc Fri May 15
01:08:52 2009
@@ -180,6 +180,80 @@
}
+void VirtualFrame::MakeMergable(int mergable_elements) {
+ if (mergable_elements == JumpTarget::kAllElements) {
+ mergable_elements = elements_.length();
+ }
+ ASSERT(mergable_elements <= elements_.length());
+
+ int start_index = elements_.length() - mergable_elements;
+
+ // The is_copied flags on entry frame elements are expected to be
+ // exact. Set them for the elements below the water mark.
+ for (int i = 0; i < start_index; i++) {
+ elements_[i].clear_copied();
+ if (elements_[i].is_copy()) {
+ elements_[elements_[i].index()].set_copied();
+ }
+ }
+
+ for (int i = start_index; i < elements_.length(); i++) {
+ FrameElement element = elements_[i];
+
+ if (element.is_constant() || element.is_copy()) {
+ if (element.is_synced()) {
+ // Just spill.
+ elements_[i] = FrameElement::MemoryElement();
+ } else {
+ // Allocate to a register.
+ FrameElement backing_element; // Invalid if not a copy.
+ if (element.is_copy()) {
+ backing_element = elements_[element.index()];
+ }
+ Result fresh = cgen_->allocator()->Allocate();
+ ASSERT(fresh.is_valid());
+ elements_[i] =
+ FrameElement::RegisterElement(fresh.reg(),
+ FrameElement::NOT_SYNCED);
+ Use(fresh.reg(), i);
+
+ // Emit a move.
+ if (element.is_constant()) {
+ if (cgen_->IsUnsafeSmi(element.handle())) {
+ cgen_->LoadUnsafeSmi(fresh.reg(), element.handle());
+ } else {
+ __ Set(fresh.reg(), Immediate(element.handle()));
+ }
+ } else {
+ ASSERT(element.is_copy());
+ // Copies are only backed by register or memory locations.
+ if (backing_element.is_register()) {
+ // The backing store may have been spilled by allocating,
+ // but that's OK. If it was, the value is right where we
+ // want it.
+ if (!fresh.reg().is(backing_element.reg())) {
+ __ mov(fresh.reg(), backing_element.reg());
+ }
+ } else {
+ ASSERT(backing_element.is_memory());
+ __ mov(fresh.reg(), Operand(ebp,
fp_relative(element.index())));
+ }
+ }
+ }
+ // No need to set the copied flag---there are no copies of
+ // copies or constants so the original was not copied.
+ elements_[i].set_static_type(element.static_type());
+ } else {
+ // Clear the copy flag of non-constant, non-copy elements above
+ // the high water mark. They cannot be copied because copes are
+ // always higher than their backing store and copies are not
+ // allowed above the water mark.
+ elements_[i].clear_copied();
+ }
+ }
+}
+
+
void VirtualFrame::MergeTo(VirtualFrame* expected) {
Comment cmnt(masm_, "[ Merge frame");
// We should always be merging the code generator's current frame to an
Modified: branches/bleeding_edge/src/ia32/virtual-frame-ia32.h
==============================================================================
--- branches/bleeding_edge/src/ia32/virtual-frame-ia32.h (original)
+++ branches/bleeding_edge/src/ia32/virtual-frame-ia32.h Fri May 15
01:08:52 2009
@@ -116,6 +116,13 @@
// (ie, they all have frame-external references).
Register SpillAnyRegister();
+ // Make this frame so that an arbitrary frame of the same height can
+ // be merged to it. Copies and constants are removed from the
+ // topmost mergable_elements elements of the frame. A
+ // mergable_elements of JumpTarget::kAllElements indicates constants
+ // and copies are should be removed from the entire frame.
+ void MakeMergable(int mergable_elements);
+
// Prepare this virtual frame for merging to an expected frame by
// performing some state changes that do not require generating
// code. It is guaranteed that no code will be generated.
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