Author: [email protected]
Date: Wed May 20 00:44:59 2009
New Revision: 2006

Modified:
    branches/bleeding_edge/include/v8.h
    branches/bleeding_edge/src/api.cc
    branches/bleeding_edge/src/top.cc
    branches/bleeding_edge/src/top.h
    branches/bleeding_edge/test/cctest/test-api.cc

Log:
Expose the calling context through the API.

In C++ callbacks, we can now get the context of the javascript code
that called the callback.

Review URL: http://codereview.chromium.org/113622

Modified: branches/bleeding_edge/include/v8.h
==============================================================================
--- branches/bleeding_edge/include/v8.h (original)
+++ branches/bleeding_edge/include/v8.h Wed May 20 00:44:59 2009
@@ -2251,6 +2251,13 @@
    static Local<Context> GetCurrent();

    /**
+   * Returns the context of the calling JavaScript code.  That is the
+   * context of the top-most JavaScript frame.  If there are no
+   * JavaScript frames an empty handle is returned.
+   */
+  static Local<Context> GetCalling();
+
+  /**
     * Sets the security token for the context.  To access an object in
     * another context, the security tokens must match.
     */

Modified: branches/bleeding_edge/src/api.cc
==============================================================================
--- branches/bleeding_edge/src/api.cc   (original)
+++ branches/bleeding_edge/src/api.cc   Wed May 20 00:44:59 2009
@@ -2612,6 +2612,13 @@
  }


+v8::Local<v8::Context> Context::GetCalling() {
+  if (IsDeadCheck("v8::Context::GetCalling()")) return Local<Context>();
+  i::Handle<i::Context> context(i::Top::GetCallingGlobalContext());
+  return Utils::ToLocal(context);
+}
+
+
  v8::Local<v8::Object> Context::Global() {
    if (IsDeadCheck("v8::Context::Global()")) return Local<v8::Object>();
    i::Object** ctx = reinterpret_cast<i::Object**>(this);

Modified: branches/bleeding_edge/src/top.cc
==============================================================================
--- branches/bleeding_edge/src/top.cc   (original)
+++ branches/bleeding_edge/src/top.cc   Wed May 20 00:44:59 2009
@@ -881,6 +881,15 @@
  }


+Handle<Context> Top::GetCallingGlobalContext() {
+  JavaScriptFrameIterator it;
+  if (it.done()) return Handle<Context>::null();
+  JavaScriptFrame* frame = it.frame();
+  Context* context = Context::cast(frame->context());
+  return Handle<Context>(context->global_context());
+}
+
+
  Object* Top::LookupSpecialFunction(JSObject* receiver,
                                     JSObject* prototype,
                                     JSFunction* function) {

Modified: branches/bleeding_edge/src/top.h
==============================================================================
--- branches/bleeding_edge/src/top.h    (original)
+++ branches/bleeding_edge/src/top.h    Wed May 20 00:44:59 2009
@@ -255,7 +255,12 @@
      return context()->global_proxy();
    }

+  // Returns the current global context.
    static Handle<Context> global_context();
+
+  // Returns the global context of the calling JavaScript code.  That
+  // is, the global context of the top-most JavaScript frame.
+  static Handle<Context> GetCallingGlobalContext();

    static Handle<JSBuiltinsObject> builtins() {
      return Handle<JSBuiltinsObject>(thread_local_.context_->builtins());

Modified: branches/bleeding_edge/test/cctest/test-api.cc
==============================================================================
--- branches/bleeding_edge/test/cctest/test-api.cc      (original)
+++ branches/bleeding_edge/test/cctest/test-api.cc      Wed May 20 00:44:59 2009
@@ -6608,3 +6608,67 @@
    CHECK_EQ(1, force_set_set_count);
    CHECK_EQ(6, force_set_get_count);
  }
+
+
+v8::Persistent<Context> calling_context0;
+v8::Persistent<Context> calling_context1;
+v8::Persistent<Context> calling_context2;
+
+
+// Check that the call to the callback is initiated in
+// calling_context2, the directly calling context is calling_context1
+// and the callback itself is in calling_context0.
+static v8::Handle<Value> GetCallingContextCallback(const v8::Arguments&  
args) {
+  ApiTestFuzzer::Fuzz();
+  CHECK(Context::GetCurrent() == calling_context0);
+  CHECK(Context::GetCalling() == calling_context1);
+  CHECK(Context::GetEntered() == calling_context2);
+  return v8::Integer::New(42);
+}
+
+
+THREADED_TEST(GetCallingContext) {
+  v8::HandleScope scope;
+
+  calling_context0 = Context::New();
+  calling_context1 = Context::New();
+  calling_context2 = Context::New();
+
+  // Allow cross-domain access.
+  Local<String> token = v8_str("<security token>");
+  calling_context0->SetSecurityToken(token);
+  calling_context1->SetSecurityToken(token);
+  calling_context2->SetSecurityToken(token);
+
+  // Create an object with a C++ callback in context0.
+  calling_context0->Enter();
+  Local<v8::FunctionTemplate> callback_templ =
+      v8::FunctionTemplate::New(GetCallingContextCallback);
+  calling_context0->Global()->Set(v8_str("callback"),
+                                  callback_templ->GetFunction());
+  calling_context0->Exit();
+
+  // Expose context0 in context1 and setup a function that calls the
+  // callback function.
+  calling_context1->Enter();
+  calling_context1->Global()->Set(v8_str("context0"),
+                                  calling_context0->Global());
+  CompileRun("function f() { context0.callback() }");
+  calling_context1->Exit();
+
+  // Expose context1 in context2 and call the callback function in
+  // context0 indirectly through f in context1.
+  calling_context2->Enter();
+  calling_context2->Global()->Set(v8_str("context1"),
+                                  calling_context1->Global());
+  CompileRun("context1.f()");
+  calling_context2->Exit();
+
+  // Dispose the contexts to allow them to be garbage collected.
+  calling_context0.Dispose();
+  calling_context1.Dispose();
+  calling_context2.Dispose();
+  calling_context0.Clear();
+  calling_context1.Clear();
+  calling_context2.Clear();
+}

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